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Real-Time Ray Tracing Realized: RTX Brings the Future of …

    https://blogs.nvidia.com/blog/2020/08/25/rtx-real-time-ray-tracing/
    Only a dream just a few years ago, real-time ray tracing has become the new reality in graphics because of NVIDIA RTX — and it’s just getting started. The world’s top gaming franchises, the most popular gaming engines and scores of creative applications across industries are all onboard for real-time ray tracing.

Video Series: Practical Real-Time Ray Tracing With RTX

    https://developer.nvidia.com/blog/practical-real-time-ray-tracing-rtx/
    Ray tracing is a fundamentally different rendering process than rasterization, shown in figure 1. Figure 1. Instead of the triangle being projected on the screen, we take the position from the eye, send a ray through the pixel, and try to find the triangle underneath. Further rays can be traced to compute the shading for that pixel.

The Holy Grail: GPU Realtime Raytracing

    https://blogs.autodesk.com/design-studio/2020/07/21/the-holy-grail-real-time-gpu-ray-tracing/
    They share our experience and detailed insights into the facts, figures and theory surrounding GPU Raytracing. Part 1 focuses on the need for Raytracing in the digital design process, the relevant numbers when comparing various setups, and concise observations for everyone requiring physically-based full global illumination in real-time.

Real-Time Raytracing - Coding Horror

    https://blog.codinghorror.com/real-time-raytracing/
    Ray tracing is extremely computation intensive, but hyper-realistic. It's essentially calculating the result of every individual ray of light in a scene. Given the explosion of computing power in the 22 years since Juggler was released, you might think all 3D graphics would be rendered via ray tracing by now.

Fast and Fun: My First Real-Time Ray Tracing Demo

    https://developer.nvidia.com/blog/my-first-ray-tracing-demo/
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Real-time raytracing blog series : raytracing

    https://www.reddit.com/r/raytracing/comments/3qk4zi/realtime_raytracing_blog_series/
    Real-time raytracing blog series. I recently started to write a blogpost series on real time raytracing. I'm trying to explain techniques on how to get your raytracer to work in real-time using the GPU. My approach to explaining these concepts now is writing about the problem, and what solutions there exist. I do this by pointing to research ...

Ray Tracing Resources Page - Real-Time Rendering

    http://www.realtimerendering.com/raytracing.html
    Baking global illumination into models is a common use of ray tracing. One company notes a 50x speed-up in bake time - from 14 minutes down to 16 seconds - in moving from a CPU to GPU baking system. The demoscene has had simple interactive ray traced demos since 1995.

Ray Tracing « The blog at the bottom of the sea

    https://blog.demofox.org/category/ray-tracing/
    A minimum and maximum time allowed for collision down the ray. This lets you ignore self intersection of secondary rays by setting the minimum to be greater than zero. The maximum time is useful for things like when shooting shadow rays at point light sources, to make sure you stop searching for occluding geometry at the light source.

Accelerating The Real-Time Ray Tracing Ecosystem: DXR …

    https://www.nvidia.com/en-us/geforce/news/geforce-gtx-ray-tracing-coming-soon/
    Metro Exodus uses real-time ray-traced global illumination to render dynamic scenes with more-realistic indirect lighting that updates in real-time as lighting changes and events occur in the game world. In other words, the light bounces naturally, illuminating and …

What's the Difference Between Ray Tracing, …

    https://blogs.nvidia.com/blog/2018/03/19/whats-difference-between-ray-tracing-rasterization/
    On Monday, NVIDIA announced NVIDIA RTX, a ray-tracing technology that brings real-time, movie-quality rendering to game developers. It’s the result of a decade of work in computer graphics algorithms and GPU architectures. It consists of a ray-tracing engine running on NVIDIA Volta architecture GPUs.

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