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Realstorm Raytracing Engine | AnandTech Forums: Technology, …

    https://forums.anandtech.com/threads/realstorm-raytracing-engine.1950866/
    This relies heavily on the system CPU and probably memory speeds as well. Prescotts do poorly, Athlon 64's do much better and Core CPU's are miles ahead...

Realtime raytracing demo benchmark - YouTube

    https://www.youtube.com/watch?v=J5QJ-cG4ZBU
    This is a video showing realtime "RealStorm Global Illumination Benchmark 2006".You can download it at: http://www.realstorm.com/

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RayTracing/
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Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/
    Follow these steps to enable ray tracing support in your project. Enabling DX12 and Ray Tracing Go to the main menu and use the Edit menu to open the Project Settings. Under Platforms > Windows, use the Default RHI dropdown to select DX12 . Under Engine > …

Everything You Need to Know About Real-Time Ray …

    https://www.hp.com/us-en/shop/tech-takes/real-time-ray-tracing
    What is real-time ray tracing? Real-time ray tracing is a system that leverages improved graphics and processor technology in order to support more realistic simulated imagery. It uses algorithms to accurately predict and recreate environments, scenes, and interactions with more complexity and detail.

Real-time, ray-traced and rasterized rendering explained

    https://www.chaos.com/blog/real-time-ray-traced-and-rasterized-rendering-explained
    The hybrid of ray tracing — which is essentially “ray-tracing effects” — is now being included in Unreal Engine and Unity; these effects are applied on top of the raster engine and the process of setting up the scene for the game engine has not changed. Let’s get real-time

Ray Tracing for Windows | Minecraft

    https://www.minecraft.net/en-us/updates/ray-tracing
    Enabled by Minecraft’s Render Dragon graphics engine, ray tracing brings realistic lighting capabilities, such as global illumination and per pixel lighting, plus support for advanced textures to your world. Ray tracing is available for DirectX capable devices, such as GeForce RTX GPU and select AMD GPUs.

Ray Tracing News, Volume 15, Number 1 - Real-Time Rendering

    http://www.realtimerendering.com/resources/RTNews/html/rtnv15n1.html
    traces a single cylinder in real-time. However, through clever use of texture mapping, it actually looks like three concentric cylinders. Baze's Lattice demo is also excellent, showing an implicit surface ray traced in real-time. The lighting on the surface is a clever hack: Again, all in 256 bytes - astounding. Source code is provided.

Realistic Raytracing - Zack Waters - WPI

    https://web.cs.wpi.edu/~emmanuel/courses/cs563/write_ups/zackw/realistic_raytracing.html
    Path tracing renders a scene by tracing rays from the eye back to the light sources. Each of these ray paths is a non-branching path where at each ray-surface interaction the new direction for the path is determined probabilistically. For the solution to converge to …

“Reflections” – A Star Wars UE4 Real-Time Ray Tracing

    https://www.youtube.com/watch?v=lMSuGoYcT3s
    Epic Games, in collaboration with NVIDIA and ILMxLAB, gave the first public demonstration of real-time ray tracing in Unreal Engine. Real-time ray tracing is...

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