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The Holy Grail: GPU Realtime Raytracing

    https://blogs.autodesk.com/design-studio/2020/07/21/the-holy-grail-real-time-gpu-ray-tracing/
    I’ve worked for 12 years in the real-time graphics industry. That industry has a holy grail: real-time ray tracing, real-time global illumination. (Our colleague, Product Manager Lukas Faeth, talks a bit about the journey to this real-time milestone here.) It’s been possible in the past, but only on systems and computers that would fill an ...

NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since. Powered by NVIDIA RT Cores, ray tracing adds ...

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RayTracing/
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Real-Time Ray Tracing Realized: RTX Brings the Future of …

    https://blogs.nvidia.com/blog/2020/08/25/rtx-real-time-ray-tracing/
    Artists can now use a single GPU for real-time ray tracing to create high-quality imagery, and they can harness the power of RTX through numerous ways. Popular game engines Unity and Unreal Engine are leveraging RTX. GPU renderers like V-Ray, Redshift and Octane are adopting OptiX for RTX acceleration. And workstation vendors like BOXX, Dell ...

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/
    Under Engine > Rendering, enable Ray Tracing. To enable Ray Tracing, Support Compute Skincache must be enabled for the project. If it is not already enabled, you'll receive a message dialogue asking if you would like to enable it now. If so, click Yes. Restart the engine to launch the Editor with DX12 and to enable Ray Tracing for your project.

Introduction to Real-Time Ray Tracing with Vulkan

    https://developer.nvidia.com/blog/vulkan-raytracing/
    The product of 10+ years of work in algorithms, computer graphics, and GPU architectures, RTX enables real-time ray tracing applications to run on NVIDIA’s GPUs. RTX leverages all of our research work and hardware improvements and is the underlying foundation upon which real-time ray tracing APIs are built. Adding Ray Tracing to Vulkan

Real-Time Ray Tracing With RTX ON Contest | NVIDIA

    https://www.nvidia.com/en-us/design-visualization/solutions/rendering/rtx-on-contest/
    August 24 - September 27, 2020. Artists are using NVIDIA RTX ™ to push creative boundaries and make stunning photorealistic graphics with real-time ray tracing. Now you can be part of the NVIDIA community by showing what you can create too. Enter the contest by submitting the form below and sharing your work on social media.

10 great graphics cards that support ray tracing

    https://www.windowscentral.com/10-graphics-cards-support-ray-tracing
    Here's an overview of 10 awesome ray-tracing graphics cards. Best overall: NVIDIA GeForce RTX 3080. Best elite: NVIDIA GeForce RTX 3090. Best mid-range: NVIDIA GeForce RTX 3070. Best mid-range ...

How Nvidia's RTX Real-Time Ray Tracing Works

    https://www.extremetech.com/extreme/266600-nvidias-rtx-promises-real-time-ray-tracing
    With its new Turing GPU family, Nvidia is aiming to change all that by rolling-out improved real-time support for RTX, its high-performance ray tracing library that can churn out detailed scenes ...

Realtime GPU Path Tracing engine based on OpenCL and …

    https://github.com/AlexanderVeselov/RayTracing
    Unidirectional wavefront path tracer done entirely on GPU using compute shaders. OpenCL backend. OpenGL backend (WIP) Hybrid path tracing (rasterization of the primary visibility) in OpenGL mode. Lambert diffuse, GGX reflection BRDF. Explicit point, directional light sampling. Simple temporal reprojection filter.

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