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Realtime ray tracing and interactive global illumination

    https://www.researchgate.net/publication/320976007_Realtime_ray_tracing_and_interactive_global_illumination
    The core concept of any kind of ray tracing algorithm is to efficiently find. intersections of a ray with a scene consisting of a set of geometric primitiv es. The ray R ( t) = O + tD is usually ...

Realtime Ray Tracing and its use for Interactive Global …

    https://graphics.stanford.edu/papers/egSTAR03/
    Realtime Ray Tracing and its use for Interactive Global Illumination Abstract Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements together with optimized software implementations already allow for interactive frame rates even on a single desktop PC.

Realtime Ray Tracing and Interactive Global Illumination

    https://www.researchgate.net/publication/47861408_Realtime_Ray_Tracing_and_Interactive_Global_Illumination
    174 Realtime Ray Tr acing and Interacti ve Global Illumination 1.2 Ray-Tracing und Photor ealistische Computergraphik Eine Alternati ve zum Rasterisierungsverfahren ist das ca. 20 …

Real-time Raytracing for Interactive Global Illumination …

    https://www.ea.com/frostbite/news/real-time-raytracing-for-interactive-global-illumination-workflows-in-frostbite
    https://www.ea.com/frostbite/news/real-time-raytracing-for-interactive-global-illumination-workflows-in-frostbite This talk focuses on R&D that has been conducted on Frostbite’s high quality static global illumination (GI) baking solution (Flux) to reach the goal of an interactive GI preview workflow for artists.

Realtime ray tracing and interactive global illumination

    https://www.semanticscholar.org/paper/Realtime-ray-tracing-and-interactive-global-Wald/be940a19b00250db4f36b8f79ac9f33c23605e5b
    Realtime ray tracing on current CPU architectures C. Benthin Computer Science 2006 TLDR A global illumination algorithm is proposed that efficiently combines optimized ray tracing and the parallelization framework that makes it possible to compute complete global illumination at interactive frame rates. Expand 94 Highly Influenced PDF

Realtime Ray Tracing and its use for Interactive Global …

    https://diglib.eg.org/handle/10.2312/egst20031091
    As most of todays global illumination algorithms heavily rely on ray tracing, this availability of fast ray tracing technology creates the potential to finally compute even global illumination – the physically correct simulation of light transport – at interactive rates.

Realtime Ray Tracing and its use for Interactive Global …

    https://www.semanticscholar.org/paper/Realtime-Ray-Tracing-and-its-use-for-Interactive-Wald-Purcell/76271eee79d6c3bf431954439081f4018faa88a9
    It is believed that the improved quality and the increased realism that global illumination adds to interactive environments makes it a potential “killer application” for future 3D graphics. Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements together with optimized software implementations already allow for interactive frame rates …

Realtime Ray Tracing and its use for Interactive Global …

    https://diglib.eg.org/xmlui/handle/10.2312/egst20031091?show=full
    Based on this overview, we discuss some of the advanced issues, such as support for dynamic scenes and designs for a suitable ray tracing API. The third part of this STAR then builds on top of these techniques by presenting algorithms for interactive global illumination in complex and dynamic scenes that may contain large numbers of light sources.

Ingo Wald: PhD Thesis

    https://www.sci.utah.edu/~wald/PhD/
    Realtime Ray Tracing and Interactive Global Illumination Ingo Wald, PhD Thesis, Saarland University, 2004. Disclaimer Feel free to download a copy of the thesis. If you have any suggestions on improvements, on fixing typos, etc., don't hesitate to let me know. I'll update the online version of this thesis from time to time, so any comments are ...

Realtime Ray Tracing and Interactive Global Illumination …

    https://citeseerx.ist.psu.edu/showciting?cid=21446
    We evaluate our system with five applications, the SAXPY and SGEMV BLAS operators, image segmentation, FFT, and ray tracing. For these applications, we demonstrate that our Brook implementations perform comparably to hand-written GPU code and up to seven times faster than their CPU counterparts.

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