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Real-time ray tracing in JavaScript - Stephan Boyer

    https://www.stephanboyer.com/post/30/real-time-ray-tracing-in-javascript
    Real-time ray tracing in JavaScript March 30, 2013 A ray tracer 1 is a computer program that renders a 3-D scene by firing virtual rays from the camera and computing their intersections with the objects in the scene (like echolocation). Normally, this …

Realtime Raytracing in Javascript! - 29a.ch

    https://29a.ch/2010/6/2/realtime-raytracing-in-javascript
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Realtime Raytracing with Javascript - philiphodgetts.com

    http://www.philiphodgetts.com/2010/06/realtime-raytracing-with-javas/
    It’s not just HTML5 and the Video Tag, it’s that plus the Canvas tag (allows all sorts of manipulations of the screen, including images and video), CSS (for styling and animation as well) and Javascript for the brains. But people keep doing really interesting things with Javascript way beyond what has been done in Flash.

Ray Tracing in JavaScript | Matt Burke

    https://www.mattburkedev.com/ray-tracing-in-javascript/
    Press ‘Trace’ to get an image on the canvas (which may take a few seconds). Sorry, it looks like your browser doesn’t support the canvas elemenet. The camera is at (0,0,1000) and the viewing window is the X-Y plane. You are looking “down” on the ball. Based on the algorithm described here.

Simple ray tracing in pure Javascript - Dmitry Brant

    https://dmitrybrant.com/2018/11/10/simple-ray-tracing-in-pure-javascript
    The result is some relatively passable Javascript code (which is slow as hell!), but some really pretty pictures: Some possible future work might be to create a renderer for black holes (in addition to regular spheres) which would actually curve the surrounding space and affect the direction of the rays.

javascript - Ray Tracing with JS - Stack Overflow

    https://stackoverflow.com/questions/65682814/ray-tracing-with-js
    If object is specular I trace a ray and it returns 255,255,255. (Line 114 - 124 js) In addition the spheres makes the shadows of the light ok, but no the shadows of for example (sphere 1 to sphere 2). I think the problem is in the function isLightVisible (line 89-98 js) Finally I think that they don't respect which is in front of which one.

(Near) Real-time ray tracing in JavaScript : programming

    https://www.reddit.com/r/programming/comments/1bauwr/near_realtime_ray_tracing_in_javascript/
    The Javascript performance is poor; porting it to draw using webgl - even if its just a texture you re-upload each frame - and moving your calculation towards asm.js (just using many of the same tricks such as |0 and typed arrays, even if not actually using asm.js) would push performance ahead massively.

The JavaScript Raytracer

    http://www.slimeland.com/raytrace/
    The JavaScript Raytracer is a 3D rendering engine written entirely in JavaScript. It implements the raytracing algorithm to create images of mathematically defined shapes such as spheres. For a quick demonstration, select "Original JS Raytracer Scene" from the "Load Preset" dropdown in the "Workspace Options" section.

javascript - Ray Tracing example with js - Stack Overflow

    https://stackoverflow.com/questions/65409713/ray-tracing-example-with-js
    The code works fine without calculating the colors. Only drawing the sphere with plane colors when whe detect the sphere using de ray. However, when I trie to put the colors I've some errors. It says that vec 3 is undeclared and I can't find why. I think it's a very stupid mistake but I can't find it. Can u help me please?

Programming Real Time Charts & Graphs with JavaScript

    https://webdeasy.de/en/javascript-real-time-chart-en/
    To create the Real Time Chart, we use JavaScript and the Google Chart API. These live diagrams are often used in dashboards to show developments of e.g. temperatures or prices. Diverse areas of application and they really look good. See for yourself! Real Time Chart – Line Chart I show you here, which you can create this Real Time Chart.

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