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Realtime Ray Tracing on GPU with BVH-based Packet …

    https://ieeexplore.ieee.org/abstract/document/4342598/
    Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts. Nevertheless, these systems can not yet fully exploit the capabilities of modern GPUs and can only handle medium-sized, static scenes. In this paper we present a BVH-based GPU ray tracer with a parallel packet traversal algorithm using a shared stack. We also …

Realtime Ray Tracing on GPU with BVH-based Packet Traversal

    https://www-sop.inria.fr/members/Stefan.Popov/media/BVHPacketsOnGPU_IRT07.pdf
    Using our new BVH-based GPU ray tracer, we render them at 6.1, 5.7, 2.9, and 1.9 fps, respectively, at a resolution of 1024×1024 with shading and shadows from a single point light source. ABSTRACT Recent GPU ray tracers can already achieve performance competi- tive to that of their CPU counterparts.

Realtime ray tracing on GPU with BVH-based packet …

    https://www.researchgate.net/publication/47861943_Realtime_ray_tracing_on_GPU_with_BVH-based_packet_traversal
    In this paper we present a BVH-based GPU ray tracer with a parallel packet traversal algorithm using a shared stack. We also present a fast, CPU-based BVH …

Realtime Ray Tracing on GPU with BVH-based Packet …

    https://www.semanticscholar.org/paper/Realtime-Ray-Tracing-on-GPU-with-BVH-based-Packet-Gunther-Popov/826a530b835a917200da1b25993b5319021e4551/figure/2
    Figure 2: Visualization of SIMD utilization during traversal of the complex POWER PLANT scene for the same views as in Figure 1. The brightness of a pixel indicates the percentage of inactive traversal steps. - "Realtime Ray Tracing on GPU with BVH-based Packet Traversal"

Realtime Ray Tracing on GPU with BVH-based Packet …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.137.6692
    In this paper we present a BVH-based GPU ray tracer with a parallel packet traversal algorithm using a shared stack. We also present a fast, CPU-based BVH construction algorithm which very accurately approximates the surface area heuristic using streamed binning while still being one order of magnitude faster than previously published results.

real-time ray tracing on gpu with bvh-based packet traversal

    https://vdocuments.net/real-time-ray-tracing-on-gpu-with-bvh-based-packet-traversal.html
    Real-time Ray Tracing on GPU with BVH-based Packet Traversal. Stefan Popov, Johannes Günther, Hans-Peter Seidel, Philipp Slusallek. Background. GPUs attractive for ray tracing High computational power Shading oriented architecture GPU ray tracers Carr – the ray engine - PowerPoint PPT Presentation

Realtime Ray Tracing on GPU with BVH-based Packet Traversal

    https://www.johannes-guenther.net/BVHonGPU/index.html
    In this pa­per we present a BVH­based GPU ray tracer with a par­al­lel packet traver­sal al­go­rithm us­ing a shared stack. We also present a fast, CPU­based BVH con­struc­tion al­go­rithm which very ac­cu­rately ap­prox­i­mates the sur­face area heuris­tic us­ing …

Realtime Ray Tracing on GPU with BVH-based Packet Traversal

    https://dl.acm.org/doi/10.1109/RT.2007.4342598
    Home Browse by Title Proceedings RT '07 Realtime Ray Tracing on GPU with BVH-based Packet Traversal. Article . Free Access. Realtime Ray Tracing on GPU with BVH-based Packet Traversal. Share on. Authors: Johannes Gunther. MPI Informatik, e-mail: [email protected] MPI Informatik, e-mail: [email protected]

Realtime Ray Tracing on GPU with BVH-based Packet Traversal

    https://dl.acm.org/doi/abs/10.1109/RT.2007.4342598
    Home Browse by Title Proceedings RT '07 Realtime Ray Tracing on GPU with BVH-based Packet Traversal. Article . Free Access. Realtime Ray Tracing on GPU with BVH-based Packet Traversal. Share on. Authors: Johannes Gunther. MPI Informatik, e-mail: [email protected]

real-time ray tracing on gpu with bvh-based packet traversal

    https://vdocument.in/real-time-ray-tracing-on-gpu-with-bvh-based-packet-traversal.html
    Real-time Ray Tracing on GPU with BVH-based Packet Traversal. Stefan Popov, Johannes Günther, Hans-Peter Seidel, Philipp Slusallek. Background. ... Real-time Ray Tracing on GPU with BVH-based Packet Traversal; prev. next. out of 21. Post on 28-Jan-2016. 34 views. Category: Documents. 0 download. Report.

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