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Real-Time Ray Tracing in Quake III | TU Wien – Research …

    https://www.cg.tuwien.ac.at/research/publications/2020/lipp-2019-rtxq3/
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Real-Time Ray Tracing in Quake III | TU Wien – Research …

    https://www.cg.tuwien.ac.at/courses/konversatorium/Real-Time-Ray-Tracing-Quake-III
    Real-Time Ray Tracing in Quake III Speaker: Lukas Lipp (Inst. 193-02) This work discusses the extension of the popular Quake III game engine using real-time raytracing. It investigates how ray tracing can be implemented using the most recent graphics card generation by Nvidia which offers dedicated hardware support and acceleration via an new API.

Real-time raytracing on Quake 3 | BeyondUnreal Forums

    https://forums.beyondunreal.com/threads/real-time-raytracing-on-quake-3.137161/
    Real-time raytracing on Quake 3. Discussion in 'Off Topic' started by Derelan, Jun 7, 2004. Page 1 of 2 1 2 Next > ... the worlds first completly ray traced 3D FPS. To skip the task of designing a game, they chose Quake 3 for their base. The game runs at approximately 20fps on a decent, modern computer. A 36 GHz array of 20 AMD 2000+'s, 512x512 ...

Quake III Real Time Ray-Tracing | BeyondUnreal Forums

    https://forums.beyondunreal.com/threads/quake-iii-real-time-ray-tracing.137182/
    Quake III Real Time Ray-Tracing. Discussion in 'Off Topic' started by hal, Jun 8, 2004. Page 1 of 2 1 2 Next > hal Dictator Staff Member. Joined: Nov 24, 1998 Messages: 21,407 ... The first game to get this treatment is Quake 3 Arena : the screenshots look slightly better than the original 3D engine but the video (56 Mb, 3'19) is quite dramatic

Quake III Gets Real Time Ray-Tracing Treatment - Slashdot

    https://games.slashdot.org/story/04/06/07/2350243/quake-iii-gets-real-time-ray-tracing-treatment
    Quake III Gets Real Time Ray-Tracing Treatment 116 Posted by simoniker on Monday June 07, 2004 @07:58PM from the looking-smooth dept. Ozh writes "Did you ever wonder what you could do with a cluster of 20 AMD XP 1800s?

Quake 3 - DirectX Raytracing Port : quake3 - reddit

    https://www.reddit.com/r/quake3/comments/jdc0c8/quake_3_directx_raytracing_port/
    Open up Quake3.sln in Visual Studio 2019 and just hit build. Make sure to use this command line argument: +set r_fullscreen 0 +set r_mode -1 +set r_customwidth 1920 +set r_customheight 1080 +set in_mouse -1 +set sv_pure 0 +map q3dm7 2 Continue this thread level 2 Op · 1 yr. ago

Quake 3 with Ray Tracing technology - real time demo

    https://forums.anandtech.com/threads/quake-3-with-ray-tracing-technology-real-time-demo.1630762/
    For those of you who don't know, Ray Tracing is a technology that calculates exact beams of light. It can take hours or even days to render ray traced scenes. And this was a technology that sony...

Quake 3: Ray Traced (again) - YouTube

    https://www.youtube.com/watch?v=EscYpMexOF0
    This is the second video from a ray search project from 2004 about applying real-time ray tracing to games. More information can be found at www.q3rt.de

reposiTUm: Real-Time Ray Tracing in Quake III

    https://repositum.tuwien.at/handle/20.500.12708/16178?mode=simple
    Title: Real-Time Ray Tracing in Quake III: Other Titles: Echtzeit Ray Tracing in Quake III: Language: English: Authors: Lipp, Lukas : Qualification level:

Real-time GPU Geometric Acoustics Demo with Quake 3 …

    https://www.youtube.com/watch?v=TXUTgEmnD6U
    Real-time GPU Geometric Acoustics Demo with Quake 3 Arena 74,110 views Mar 27, 2014 1.3K Dislike Share Save Zuofu Cheng 62 subscribers Subscribe Please listen with headphones or near field...

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