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NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since. Powered by NVIDIA RT Cores, ray tracing adds ...

NVIDIA RTX Technology: Making Real-Time Ray Tracing …

    https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-real-time-game-ray-tracing/
    Now, as the videos above show, NVIDIA RTX and the power of Volta-architecture GPUs make real-time ray tracing a reality in highly detailed videogame scenes at playable framerates. And through a collaboration with Microsoft, RTX will be fully supported in applications that utilize their new DirectX® Raytracing (DXR) API, and Volta-architecture ...

Real-Time Ray Tracing Realized: RTX Brings the Future of ...

    https://blogs.nvidia.com/blog/2020/08/25/rtx-real-time-ray-tracing/
    We revealed that the demo was rendered in real time using ray-traced reflections, area light shadows and ambient occlusion — all on a $70,000 NVIDIA DGX workstation packed with four NVIDIA Volta GPUs. This major advancement captured global attention, as real-time ray tracing with this level of fidelity could only be done offline on gigantic ...

Real-Time Ray Tracing With RTX ON Contest | NVIDIA

    https://www.nvidia.com/en-us/design-visualization/solutions/rendering/rtx-on-contest/
    August 24 - September 27, 2020. Artists are using NVIDIA RTX ™ to push creative boundaries and make stunning photorealistic graphics with real-time ray tracing. Now you can be part of the NVIDIA community by showing what you can create too. Enter the contest by submitting the form below and sharing your work on social media.

Accelerating The Real-Time Ray Tracing Ecosystem ... - …

    https://www.nvidia.com/en-us/geforce/news/geforce-gtx-ray-tracing-coming-soon/
    From engine updates to exciting games to developer tools, NVIDIA and its partners are making a number of ray tracing announcements at GDC 2019 to drive the ecosystem forward around this exciting new technology. For decades, NVIDIA has been working towards the dream of real-time videogame ray tracing.

Real-Time Ray Tracing with Project Lavina

    https://resources.nvidia.com/en-us-rtx-track/real-time-ray-tracing-with-project-lavina?ncid=em-nurt-849218
    With Project Lavina and NVIDIA RTX A6000, Chaos Group provides an interactive solution that utilizes NVIDIA RTX technology to achieve real-time, ray traced experiences at unprecedented speeds. Video is muted due to browser restrictions. Adjust the …

Optimize Your Ray Tracing Graphics with the New NVIDIA RTX ...

    https://developer.nvidia.com/blog/optimize-your-ray-tracing-graphics-with-the-new-nvidia-rtx-branch-of-unreal-engine-5/
    The NVIDIA Branch of Unreal Engine 5 is now available. This feature-rich branch is fully compatible with Unreal Engine 5 and has all of the latest developments in the world of ray tracing. NVIDIA makes it easy for developers to add leading-edge technologies to their Unreal Engine games and applications through custom branches on GitHub. With ...

How Nvidia's RTX Real-Time Ray Tracing Works - …

    https://www.extremetech.com/extreme/266600-nvidias-rtx-promises-real-time-ray-tracing
    Nvidia is certainly chumming the water, with a solid list of titles it claims are actively working on implementing real-time ray tracing using …

Is there any real time Ray Tracing d | NVIDIA GeForce …

    https://www.nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/284942/is-there-any-real-time-ray-tracing-demo-to-downloa/
    Yeah well, nvidia should have called then ‘tenor’ cores because these don’t whine, they fucking sing! If it’s the coils or whatever, it’s noisy. 0

NVIDIA Real-Time Denoisers (NRD) | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing/rt-denoisers
    A: NVIDIA Real-Time Denoisers is a software development kit for denoising of certain types of signals, produced by any form of ray tracing (including screen space tracing). NRD doesn’t use any graphics API under the hood. It contains only high level logic and precompiled shaders for several graphics APIs.

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