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Realtime raytracing with OpenCL II - One man show - GameDev.net

    https://www.gamedev.net/blogs/entry/2254210-realtime-raytracing-with-opencl-ii/
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Realtime raytracing with opencl - AMD Community

    https://community.amd.com/t5/opencl/realtime-raytracing-with-opencl/td-p/244001
    Realtime raytracing with opencl; Options. Subscribe to RSS Feed; Mark Topic as New; Mark Topic as Read; Float this Topic for Current User; Bookmark; Subscribe; Printer Friendly Page; cyseal. Adept III Mark as New; Bookmark; Subscribe; Subscribe to RSS Feed; Permalink; Print; Email to a Friend; Report Inappropriate Content

Realtime raytracing with OpenCL I - One man show - GameDev.net

    https://www.gamedev.net/blogs/entry/2254170-realtime-raytracing-with-opencl-i/
    We need 2 things : First to write an "OpenCL kernel" - this is a small function written in the OpenCL language that is executed in a separate thread, and second - to init the OpenCL library properly and pass data to the "kernel" - the data …

wallashss/RealTimeRayTracing: A Real TIme Ray Tracing …

    https://github.com/wallashss/RealTimeRayTracing
    A quick attempt to make Real Time Ray Tracing. This is a Work in progress. This Qt project should be a multiplatform Ray Tracing. It will use Qt 5.4 to create GUI and also OpenGL context. OpenCL 1.x will be used to parallelize the proccessing in order to …

Real-Time Ray tracing with OpenCL - YouTube

    https://www.youtube.com/watch?v=v1JS4wyGGy0
    21 Dislike Share Save Anoop Thomas 34 subscribers Subscribe Real-Time RayTracing: The Ray-tracer kernel was implemented in OpenCL. The Display Module was done in OpenGL. Camera Movement computation...

GitHub - AlexanderVeselov/RayTracing: Realtime GPU …

    https://github.com/AlexanderVeselov/RayTracing
    Realtime GPU Path Tracing engine based on OpenCL and OpenGL Watch on YouTube Features Unidirectional wavefront path tracer done entirely on GPU using compute shaders OpenCL backend OpenGL backend (WIP) Hybrid path tracing (rasterization of the primary visibility) in OpenGL mode Lambert diffuse, GGX reflection BRDF

OpenCL Real-Time Raytracing - YouTube

    https://www.youtube.com/watch?v=TX56aqXoDW0
    OpenCL, Raytracing, Ray-Tracing, Photon Mapping, Perlin-noise, Full Scene Antialiasing, Anti-Aliasing, Real-Time, Realtime

OpenCL for realtime graphics - Khronos Group

    https://www.khronos.org/assets/uploads/developers/library/2014-gdc/Volumerics-OpenCL-RT-Graphics-GDC-Mar14.pdf
    OpenCL for realtime graphics Matthäus G. Chajdas Why OpenCL? Because OpenCL does it all –Single sourcefor allgraphics APIs (D3D9, D3D10, D3D11, OpenGL 2.x – 4.x) –Mobile support –Web support Clean interop API Easy debugging (printf on CPU!) Interop API Acquire resource, map/unmap Automatic synchronization Minimal code required

glsl - How to do ray tracing in modern OpenGL? - Stack …

    https://stackoverflow.com/questions/3667218/how-to-do-ray-tracing-in-modern-opengl
    As for 2019 Ray tracing is an option for real time rendering but requires high end GPUs most users don't have. Some of these GPUs are designed specifically for Ray tracing. OpenGL currently does not support hardware boosted Ray tracing. DirectX 12 on windows does have support for it.

Ray tracer in Rust and OpenCL - Alexey Gerasev

    https://agerasev.github.io/2019/09/24/clay-ray-tracer.html
    This post is about my attempt to write a simple physically-based Monte-Carlo ray tracing engine in Rust and OpenCL. It is aimed to be a convenient framework for toy experiments with ray tracing, so the main goals was modularity and extendability, and also performance was taken into account. Here is the main page of the project. Preface Permalink.

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