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Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RayTracing/
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Why can’t RTX real-time ray tracing happen on Mac OS?

    https://www.quora.com/Why-can-t-RTX-real-time-ray-tracing-happen-on-Mac-OS
    Answer (1 of 3): The root of the cause is that Apple does not like to use Nvidia Cards, probably due to a occurrence back 10 or so years ago, where an entire generation of Macintosh Laptops had failing Nvidia graphics boards (due to manufacturer - Nvidia - defects). My understanding is …

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/
    Under Engine > Rendering, enable Ray Tracing. To enable Ray Tracing, Support Compute Skincache must be enabled for the project. If it is not already enabled, you'll receive a message dialogue asking if you would like to enable it now. If so, click Yes. Restart the engine to launch the Editor with DX12 and to enable Ray Tracing for your project.

Real-Time Ray Tracing Realized: RTX Brings the Future of …

    https://blogs.nvidia.com/blog/2020/08/25/rtx-real-time-ray-tracing/
    Real-time ray tracing is more widely available, allowing professionals to have more time for iterating designs and capturing accurate …

Realtime Raytracing support for Macs in next version.

    https://epicsupport.force.com/twinmotion/s/question/0D52L00003YdSRFSA3/realtime-raytracing-support-for-macs-in-next-version?language=en_US
    In the ARCHICAD presentation last night a preview was given of the next version of Twinmotion with support of the realtime raytracer. This is ofcourse great. But will this feature also become available to Mac users since they only come with AMDs.. And a Nvidia card is needed for the realtime raytracing. AMD cards support the RTX but you need ...

The Holy Grail: GPU Realtime Raytracing

    https://blogs.autodesk.com/design-studio/2020/07/21/the-holy-grail-real-time-gpu-ray-tracing/
    They share our experience and detailed insights into the facts, figures and theory surrounding GPU Raytracing. Part 1 focuses on the need for Raytracing in the digital design process, the relevant numbers when comparing various setups, and concise observations for everyone requiring physically-based full global illumination in real-time.

GitHub - ArtemOnigiri/RealTimeRayTracing

    https://github.com/ArtemOnigiri/RealTimeRayTracing
    GitHub CLI. Use Git or checkout with SVN using the web URL. Work fast with our official CLI. Learn more . Open with GitHub Desktop. Download ZIP. Launching GitHub Desktop. If nothing happens, download GitHub Desktop and try again. Go back.

Real Time Ray Tracing in X13 - General Q & A - ChiefTalk Forum

    https://chieftalk.chiefarchitect.com/topic/28424-real-time-ray-tracing-in-x13/
    Currently, real time ray tracing is only supported on certain modern video cards (like the Nvidia RTX cards). We expect there to be more and better support for this in the future. If you want to take advantage of this feature when X13 becomes available, then you may need to upgrade your hardware.

c++ - Real time ray tracer - Stack Overflow

    https://stackoverflow.com/questions/10768034/real-time-ray-tracer
    I would like to make a basic real time CPU ray tracer in C++ (mainly for learning proposes). This tutorial was great for making a basic ray tracer. ... There are other solutions as well: DirectX, Allegro, XNA -- these might be faster, but you do need special setup. Ray tracing caclulations are usually pretty slow, so I don't think a fast ...

GitHub - engilas/raytracing-opengl: realtime ray tracing

    https://github.com/engilas/raytracing-opengl
    Update README.md. 15 months ago. View code. Realtime raytracing Features Controls: Requirements Build GLFW for linux: GLFW for windows: Screenshots.

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