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Lecture 17: Recursive Ray Tracing - Rice University

    https://www.clear.rice.edu/comp360/lectures/old/RayTracing.pdf
    Recursive Ray Tracing For realistic rendering, we need the following setup: an eye point E, a viewing screen S, and one or more point light sources with known location, color, and intensity (see Figure 1). We also need to specify the locations and the shapes of all the objects in the scene, together with their reflectivity, transparency, and ...

Lecture 18: Recursive Ray Tracing - Colorado State …

    https://www.cs.colostate.edu/~cs410/yr2017fa/more_progress/pdfs/cs410_F17_Lecture18_recursive.pdf
    Recursive Ray Tracing October 24, 2017. First, Old Business •Z-buffering based upon pseudo-depth is key to modern polygon rendering. •In lecture Thursday some questions arose about the non-linear nature of depth calculations. •Here let us briefly dive into the calculation of

Recursive Ray Tracing - YouTube

    https://www.youtube.com/watch?v=k9Nz2z1jTFQ
    Lecture 1 discusses "Whitted" style recursive ray tracing. (Please start at 15 minutes 30 seconds.)

Recursive Ray Tracing - Computer Graphics Group

    https://cgg.mff.cuni.cz/~pepca/lectures/pdf/prg-02-raytracing.pdf
    A. Glassner: An Introduction to Ray Tracing, Academic Press, London 1989, 1-31 Jiří Žára a kol.: Počítačová grafika, principy a algoritmy, 374-378. Title: Recursive Ray Tracing Author: Josef Pelikán Keywords: ray tracing antialiasing textures Created Date:

aabbas90/Recursive-Ray-Tracer: Recursive Ray Tracer in …

    https://github.com/aabbas90/Recursive-Ray-Tracer
    Recursive-Ray-Tracer. Implementation of a Ray-Tracer for Rendering in C++ carried out for the course of Computer Graphics at Saarland University taught by Prof. Philipp Slusallek.The goal of the project was to implement Ray-Tracing without using any Rendering Library for a developing a deeper understanding of Rendering concepts.

Recursive Ray Tracing - cuni.cz

    https://cgg.mff.cuni.cz/~pepca/lectures/pdf/pg1-34-raytracing-en.pdf
    Ray-tracing 2014 © Josef Pelikán, http://cgg.mff.cuni.cz/~pepca 1 / 18 © 1995-2015 Josef Pelikán & Alexander Wilkie CGG MFF UK Praha [email protected]

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    Ray tracing (graphics) Not to be confused with Ray tracing (physics). This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a ...

Recursive vs iterative raytracing, pros and cons (pathtracer …

    https://forums.developer.nvidia.com/t/recursive-vs-iterative-raytracing-pros-and-cons-pathtracer-sample/33531
    The pathtrace sample does raytracing iteratively - computes origin and direction in closest hit program and stores in PRD data, then ray generation program launces a new ray. Why wasn’t it done recursively (e.g. launch new ray from closest hit program)? Was it done to avoid issues due stack size limitations? Or to simplify code by doing continuation checks in a single …

raytracing - What effects does path tracing capture that …

    https://computergraphics.stackexchange.com/questions/2457/what-effects-does-path-tracing-capture-that-recursive-ray-tracing-does-not
    $\begingroup$ I'd add that distribution ray tracing is sort of a middle ground between recursive ray tracing and path tracing. It allows one to somewhat have things like glossy reflection or depth of field in the recursive framework. The limitation is it's easy to run into problems with the branching factor: imagine if every ray that hits a surface spawns 10-100 …

Ray Tracing Algorithm - Virginia Tech

    https://people.cs.vt.edu/yongcao/teaching/csx984/fall2011/documents/Lecture4_RayTracing_Algorithm.pdf
    Ray Tracing Algorithm Copyright © 2010 by Yong Cao View dependent Computationally expensive Good for refraction and reflection effects Author: Yong Cao Created Date ...

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