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Reflections and Refractions in Ray …

    https://graphics.stanford.edu/courses/cs148-10-summer/docs/2006--degreve--reflection_refraction.pdf
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Ray-Traced Reflections | High Definition RP | 7.1.8

    Ray-Traced Reflections is a ray tracing feature in the High Definition Render Pipeline (HDRP). It is an alternative, more accurate, ray-traced solution to Screen Space Reflection that can make use of off screen data. Screen-space reflections Ray-traced reflections

Ray Tracing - University of Washington

    https://courses.cs.washington.edu/courses/csep557/19sp/assets/lectures/ray-tracing-1pp.pdf
    Recursive ray tracing with reflection Now we’ll add reflection: 17 Shading with reflection Let I(P, d) be the intensity seen along a ray. Then: I (P, d) = I direct+ I reflected where wI directis computed from the Blinn-Phongmodel, plus shadow attenuation wI reflected= k sI(Q, R)

c++ - Ray Tracing - Reflection - Stack Overflow

    https://stackoverflow.com/questions/22191070/ray-tracing-reflection
    traceray (ray ray, int counter) { // look through the intersection between ray and list of objects // find the final index aka the winning index, (if final index == -1, return background color) // then calculate the intersection point // perform reflection calculation here if (counter > 1 && winning object's reflectivity > 1 ) { //get the …

RayTracing – Adding Reflection and Refraction – Cheney …

    https://cheneyshen.com/raytracing-adding-reflection-and-refraction/
    First we compute the reflection direction. For that we need two items: the normal at the point of intersection and the primary ray’s direction. Once we obtain the reflection direction, we shoot a new ray in that direction. Going back to our old example, let’s say the reflection ray hits the red sphere.

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