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Reflection without tracing paper - YouTube

    https://www.youtube.com/watch?v=U1Gn-K4800M
    Reflection without tracing paper. Watch later. Share. Copy link. Info. Shopping. Tap to unmute. If playback doesn't begin shortly, try restarting your device.

raytracing - Mirror Reflections: Ray Tracing or …

    https://computergraphics.stackexchange.com/questions/4585/mirror-reflections-ray-tracing-or-rasterisation
    Generally, ray-tracing/rasterisation have nothing to do with reflection or refraction or whatever else. These are two ways of solving a single problem which is to find out (in short) if two points in space are visible to each other (the visibility problem). Ray-tracing solves this problem in one way, rasterisation in an other.

Reflection and refraction impossible without recursive ray tracing?

    https://stackoverflow.com/questions/42876586/reflection-and-refraction-impossible-without-recursive-ray-tracing
    The Iteration is done in two steps first the back ray tracing: Loop through all rays in a list from the first. Find closest intersection with scene... store the position, surface normal and material properties into ray struct. If intersection found and not last "recursion" layer add reflect/refract rays to list at the end.

Is Ray Tracing Worth It In 2022? (Pros & Cons) - Graphics Report

    https://graphicsreport.com/is-ray-tracing-worth-it/
    Ray tracing is an alternative to rasterization that calculates where light rays intersect with objects in a scene to display photo-realistic lighting effects. While both techniques can produce very similar results, ray tracing can model reflections, shadows, and other effects that are difficult or impossible to produce with rasterization.

Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/discover/ray-tracing
    Hybrid Rasterization and Ray Tracing is a technique that uses rasterization and ray tracing concurrently to render scenes in games or other applications. Rasterization can determine visible objects and render many areas of a scene well and with high performance. Ray tracing is best utilized for rendering physically accurate reflections, refractions, and shadows. Used together, …

Fixing headless Ray tracing reflections for PC

    https://forums.cdprojektred.com/index.php?threads/fixing-headless-ray-tracing-reflections-for-pc.11073716/
    Jan 15, 2021. After unlocking hidden main character reflection with ray trancing I must say that it looks stunning even without head (no pun intended) and with current animations, which are not so bad as I initially though. character is unfortunately headless, it I think (hope so7 that this means that whole RT is not as big problem as it seems ...

Tips for improving performance with Ray Traced reflections

    https://www.reddit.com/r/theascent/comments/owz2so/tips_for_improving_performance_with_ray_traced/
    However, intersections with geometry further away than the threshold will be missed and therefore fewer Ray Traced reflections in general. The default value for this setting in The Ascent is 12000.0, but by lowering it to 2000 or even 1000, you'll get a decent performance boost. To set it, use the console command: r.RayTracing.Reflections.MaxRayDistance 2000.

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