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RTSL: a Ray Tracing Shading Language - Stanford University

    https://graphics.stanford.edu/~boulos/papers/rtsl.pdf
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RTSL: a Ray Tracing Shading Language | IEEE Conference …

    https://ieeexplore.ieee.org/abstract/document/4342603/
    This language, called "ray tracing shading language" (RTSL), builds on the GLSL language that is a part of the OpenGL specification and familiar to GPU programmers. This language allows a programmer to implement new cameras, primitives, textures, lights, and materials that can be used in multiple rendering systems.

(PDF) RTSL: A ray tracing shading language

    https://www.researchgate.net/publication/4278649_RTSL_A_ray_tracing_shading_language
    This language, called “ray tracing shading language” (R TSL), builds on the GLSL language that is a part of the OpenGL spec- ification and familiar to GPU programmers. This language al- lows a...

Ray Tracing: shading - Cornell University

    https://www.cs.cornell.edu/courses/cs4620/2017sp/slides/05rt-shading.pdf
    Ray Tracing: shading 1 • With eye ray generation and scene intersection for 0 <= iy < ny for 0 <= ix < nx { ray = camera.getRay(ix, iy); c = scene.trace(ray, 0, +inf); ... (shadow ray not blocked) { result += shading contribution; } } return result; } 15 • Intensity depends on view direction

Ray Tracing: shading

    https://www.cs.cornell.edu/courses/cs4620/2018sp/slides/06rt-shading.pdf
    Ray Tracing: shading 1 • With eye ray generation and scene intersection for 0 <= iy < ny for 0 <= ix < nx { ray = camera.getRay(ix, iy); ... Shading philosophy 4 • Think of light as a flow of particles through space – disregarding wave nature: polarization, interference, diffraction

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    Ray tracing (graphics) Not to be confused with Ray tracing (physics). This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a ...

Guide to Ray Tracing with Reshade - ReShade Forum

    https://reshade.me/forum/shader-discussion/5450-ray-tracing-with-reshade-unofficial-guide
    Once you downloaded the mod, open the compressed .zip file (read the "license agreement.txt"), then copy and overwrite both "Shader" and "Textures" in your game's Reshade folder (game path > reshade-shaders) and you're done. Please Note: Reshade needs depth buffer access to make the mod work. More infos on "Easy Troubleshoting" guide.

Physically Based Rendering: From Theory to …

    https://www.pbrt.org/papers
    RTSL: A Ray Tracing Shading Language, Steven Parker, Solomon Boulos, James Bigler, and Austin Robison. Interactive Ray Tracing Symposium , 2007. Consistent Interactive Augmentation of Live Camera Images with Correct Near-Field Illumination , …

RTSL: a Ray Tracing Shading Language - 2007 IEEE Symposium …

    http://yadda.icm.edu.pl/yadda/element/bwmeta1.element.ieee-000004342603
    This language, called ldquoray tracing shading languagerdquo (RTSL), builds on the GLSL language that is a part of the OpenGL specification and familiar to GPU programmers. This language allows a programmer to implement new cameras, primitives, textures, lights, and materials that can be used in multiple rendering systems.

Shading for Ray Tracing - Andrew Smith

    http://www.alsmith.net/pdf/raytracer.pdf
    The goal of this project is to complete your ray tracing renderer. In this project you will expand your Ray Tracer to detect intersections between rays and triangles. You will also expand your shading function to include ambient and specular color as well as cast shadows (via shadow rays) and reflection (via recursive ray casting). 2 - Deadline

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