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History of Papyrus Racing Games - GameSpot

    https://www.gamespot.com/articles/history-of-papyrus-racing-games/1100-6103365/
    Papyrus Racing Games was recently shuttered, but its legacy as one of the genre's top developers will live on. ... EA wanted us to port the game to the Amiga (computer system), since sales were ...

Papyrus Racing Game | Etsy

    https://www.etsy.com/market/papyrus_racing_game
    Check out our papyrus racing game selection for the very best in unique or custom, handmade pieces from our shops.

Papyrus - iRacing.com | iRacing.com Motorsport …

    https://www.iracing.com/papyrus/
    Papyrus. iRacing can trace its roots back to the 1980’s when Dave Kaemmer co-founded Papyrus Design Group, also informally known as Papy and Papy Sims. Kaemmers first title was Indianapolis 500: The Simulation and is considered by many to have been the first title to really cross over from game to simulation. Kaemmer would continue to ...

Papyrus Racing Games Company Profile - GamingExcellence

    http://www.gamingexcellence.com/companies/papyrus-racing-games
    It was also the decade when Papyrus Racing Games entered the racing simulation community with their first title, Indianapolis 500. In 1987, with $2000 and no employees, David Kaemmer and Omar Khudari started the company that would become the leading developer of auto racing simulations for the PC. Not only has Sierra's Papyrus division been ...

Papyrus Design Group - Wikipedia

    https://en.wikipedia.org/wiki/Papyrus_Design_Group
    Papyrus Design Group, Inc. was a computer game developer founded in 1987 by David Kaemmer and CEO Omar Khudari. Based in Watertown, Massachusetts, it is best known for its series of realistic sim racing games based on the NASCAR and IndyCar leagues, as well as the unique Grand Prix Legends. Papyrus was acquired by Sierra On-Line in late 1995 and Omar Khudari …

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