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SIGGRAPH 2011 Vancouver August 8th, 2011

    https://www.nvidia.com/content/siggraph/Miller_GPU_Ray_Tracing.pdf
    SIGGRAPH 2011 Vancouver August 8th, 2011 Agenda 1. Brief Introduction 2. Dispelling Myths 3. GPU Ray Tracing Facts 4. Out of Core results 5.mental ray GPU results 6.iray futures (time willing) 7. OptiX 2.5 with David McAllister Evolving Views on GPU Ray Tracing (it)

GPU Ray Tracing (SIGGRAPH 2011) - YouTube

    https://www.youtube.com/watch?v=0IC2NIogWR4
    Sep 7, 2011 117 Dislike Share Save NVIDIA Developer 100K subscribers Subscribe Learn the latest approaches in levering GPUs for the fastest possible ray tracing results from experts developing and...

SIGGRAPH 2011 | NVIDIA Developer

    https://developer.nvidia.com/siggraph-2011
    SIGGRAPH 2011, the world's premier conference on computer graphics and interactive techniques, offered a unique opportunity for NVIDIA to present to developers from around the world on several new technologies. From exploring the impact of GPUs on state-of-the-art CG and interactive design, advanced ray tracing, rendering. and tessellation.

SIGGRAPH 2011 - NVIDIA

    https://www.nvidia.com/content/siggraph/Gawboy.pdf
    SIG11Motion blur / Depth of field mental ray 3.9 feature Improved raytraced motion blur bsp2 speed improvements Rotating reflections preserved accurate normal handling in motion SIG11Advanced Production Techniques Look development: using iray in •Design •Entertainment Motion blur / Depth of field for shiny stuff

SIGGRAPH 2011 Vancouver August 8th2011

    https://www.nvidia.com/content/siggraph/Miller_Advanced_Rendering.pdf
    SIGGRAPH 2011 Vancouver August 8th2011 Agenda 1. Overview of mental images integration 2. How this impacts what NVIDIA provides 3. Overview of our Advanced Rendering offerings 4. Roadmap for where each technology is going 5. Glimpse at what we’re building next Advanced Graphics Always at its Core

Out-of-core GPU ray tracing of complex scenes | ACM ...

    https://dlnext.acm.org/doi/abs/10.1145/2037826.2037854
    Home Conferences SIGGRAPH Proceedings SIGGRAPH '11 Out-of-core GPU ray tracing of complex scenes. research-article . Out-of-core GPU ray tracing of complex scenes. Share on. Authors: Kirill Garanzha. KIAM RAS.

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