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Simple Ray Tracing in C# - CodeProject

    https://www.codeproject.com/articles/19732/simple-ray-tracing-in-c
    Simple Ray Tracing in C# Introduction. This article demonstrates how to make a simple and very basic Ray Tracing with spheres; it can serve you... Background. The Ray Tracing process is an approach to generate high quality computer graphics, as …

Writing a Simple Ray Tracer in C# - LinkedIn

    https://www.linkedin.com/pulse/writing-simple-ray-tracer-c-matt-booty
    Introduction. So says my friend Tony, and it's a project that has been parked on my to do list …

Simple Ray Tracing in C# Part V (Texture Mapping)

    https://www.codeproject.com/articles/20058/simple-ray-tracing-in-c-part-v-texture-mapping
    Simple Ray Tracing in C# Part V (Texture Mapping) Download source files. Download binaries. Texture mapping on a cube (2 triangles per face) The sphere materials are (from the left to the right): 100% reflective, 96% permissive - 4% reflective, and 100% opaque.

Ray Tracing in C# and .NET - C# Corner

    https://www.c-sharpcorner.com/article/ray-tracing-in-C-Sharp-and-net/
    Calculate the coefficients A, B and C from the quadratic solution using the direction vector of the ray, the ray origin... Use A, B, and C to calculate the point where the ray intersects with the sphere. If the discriminant B 2 4C is less than 0, the ray does not intersect. If one of the roots of ...

c# - Simple ray tracing tutorial? - Stack Overflow

    https://stackoverflow.com/questions/4351193/simple-ray-tracing-tutorial
    Show activity on this post. Years ago at uni I wrote a ray tracer in C++, but now I can hardly remember any of it. Just for fun, I decided to try writing a ray tracer again, this time in C#. But sadly I'm struggling getting started with the …

Simple Ray Tracing in C# Part IV (Anti-Aliasing)

    https://www.codeproject.com/Articles/19981/Simple-Ray-Tracing-in-C-Part-IV-Anti-Aliasing
    ray.x1 = x - deltaP; ray.y1 = y - deltaP; ray.z1 = 0. 0; tPoint colorA = ray.trace_ray(ray); normalizeColor(ref colorA); ray.x1 = x - deltaP; ray.y1 = y + deltaP; ray.z1 = 0. 0; tPoint colorB = ray.trace_ray(ray); normalizeColor(ref colorB); ray.x1 = x + deltaP; ray.y1 = y - deltaP; ray.z1 = 0. 0; tPoint colorC = ray.trace_ray(ray); normalizeColor(ref colorC); ray.x1 = x + …

Simple Ray Tracing in C# Part II (Triangles Intersection)

    https://www.codeproject.com/articles/19799/simple-ray-tracing-in-c-part-ii-triangles-intersec
    The ray tracing technique consists in calculating each ray (r n) from the observer to the projection plane (screen) and from the light to the nearest intersection (if found) of r n to the objects within the viewer. After finding the intersection point, the ray can be reflected and/or refracted by the object depending on its material, generating another path to be computated.

Simple Ray Tracing with Texture Mapping in C

    https://www.codeproject.com/articles/19736/simple-ray-tracing-with-texture-mapping-in-c
    Download source - 3.8 KB; Download binaries; Source image1. Source image 2. Resulting image. Introduction. In my previous articles Mapping Images on Spherical Surfaces Using C# and Simple Ray Tracing in C# we have seen how to map textures onto spheres and as well as a simple ray tracing algorithm. But what combining ray tracing and image mapping?

GitHub - mellinoe/veldrid-raytracer: A C# ray tracer, …

    https://github.com/mellinoe/veldrid-raytracer
    Veldrid Ray Tracer. This is a simple, brute-force ray tracer written in C# and capable of running on the CPU (using .NET Core) and on the GPU in a compute shader (using Veldrid and ShaderGen ). Everything is written in C#, and a majority of the logic is shared between the versions that run on the CPU and GPU.

GitHub - vgvgvvv/simple-raytracing: Ray tracing in one week with …

    https://github.com/vgvgvvv/simple-raytracing
    Ray tracing in one week with csharp implement. Contribute to vgvgvvv/simple-raytracing development by creating an account on GitHub.

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