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GitHub - otaku690/SparseVoxelOctree: Sparse Voxel …

    https://github.com/otaku690/SparseVoxelOctree
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Voxel Cone Tracing with a Sparse Voxel Octree - YouTube

    https://www.youtube.com/watch?v=ixHhhY4mCzs
    Voxel Cone Tracing using a Sparse Voxel Octree. From my Master's thesis.More info here:https://erkaman.github.io/posts/masters_thesis.html

Voxel Cone Tracing and Sparse Voxel Octree for Real-time ...

    https://on-demand.gputechconf.com/gtc/2012/presentations/SB134-Voxel-Cone-Tracing-Octree-Real-Time-Illumination.pdf
    Voxel Cone Tracing and Sparse Voxel Octree for Real-time Global Illumination Cyril Crassin NVIDIA Research Global Illumination Indirect effects Important for realistic image synthesis Direct lighting Direct+Indirect lighting Voxel-Based GI 8ms @ 512x512 – 27ms @ 720p - 62ms @ 1080p It can run in a game ! EPIC Games : SVOgi

Cone tracing the Sparse Octree data - YouTube

    https://www.youtube.com/watch?v=dHrIofkcmtI
    Sparse octree is generated on the GPU using compute shaders. it is then cone traced per pixel for automatic LOD of the voxel data. This data is going to be u...

Voxel Cone Tracing - Octrees - Graphics and GPU ...

    https://www.gamedev.net/forums/topic/689187-voxel-cone-tracing-octrees/
    The octree tends to be quite sparse (For Sponza, the occupancy is about 3-4% (and it tends to be groupped) so there tends to be quite a lot of empty nodes even higher in the hierarchy. Although this might not be general rule for any scene. Anyways, time to do some coding. Thanks!

GitHub - Snowapril/vk_voxel_cone_tracing: Vulkan voxel ...

    https://github.com/Snowapril/vk_voxel_cone_tracing
    vk_voxel_cone_tracing (WIP) Voxel based global illumination renderer. Quick Start CMake support will be added later Features Sparse voxel octree Voxel cone tracing Voxelizer (prebaking for static objects) Sparse voxel octree builder Octree visualizer Dynamic updates for movable entities (planned) 3D Clipmap Voxel cone tracing Opacity Voxelization

Octree-Based Sparse Voxelization for Real-Time Global ...

    https://developer.download.nvidia.com/GTC/PDF/GTC2012/PresentationPDF/S0610-GTC2012-Octree-Voxelization-Global.pdf
    Sparse Voxel Octree Detailed geometry rendering — Structured LODs Olick. 2008 Laine and Karras (NVIDIA) 2010 Crassin et al. 2009 (GigaVoxels) Interactive indirect illumination using voxel cone tracing 120 FPS @ 512x512 -- 16 FPS @ FullHD Publications Interactive indirect illumination using voxel cone tracing

Voxel Cone Traced Global Illumination – Leif Node

    http://leifnode.com/2015/05/voxel-cone-traced-global-illumination/
    Cone tracing is a way to approximate the result of casting many rays into a scene with a distribution on a lobe. This is done by taking samples along a ray, but as the samples get further from the ray origin the sampled mip map level increases. Each circle is a sample along a ray; the size of the circles corresponds to the mip map sampling level

REAL-TIME VOXEL CONE-TRACING

    http://cis565-fall-2012.github.io/lectures/11-01-GigaVoxels-And-Sparse-Textures.pdf
    • Approximate a hemisphere by tracing cones outwards • Treat each gather point as point light. • Ambient Occlusion can be done in a similar way Indirect Lighting Cyril Crassin, GigaVoxels: A Voxel-Based Rendering Pipeline For Efficient Exploration Of Large And Detailed Scenes • A sharper cone in the direction of the reflected view direction.

High Resolution Sparse Voxel DAGs - Chalmers

    http://www.cse.chalmers.se/~uffe/HighResolutionSparseVoxelDAGs.pdf
    The cone tracing is performed by taking steps along the cone axis, with a step length corresponding to the cone radius, and accumulating quadrilinearly filtered voxel data. The interpolation requires duplication of data to neighbouring voxels, which result in a memory consumption of nearly 1024 MB for a 5123sparse voxel octree with materials.

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