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Spectral Path Tracing - Rendering Is Fun - GameDev.net

    https://www.gamedev.net/blogs/entry/2255136-spectral-path-tracing/
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(PDF) Spectral Gradient Sampling for Path Tracing

    https://www.researchgate.net/publication/326510117_Spectral_Gradient_Sampling_for_Path_Tracing
    Spectral Gradient Sampling for Path Tracing Victor Petitjean, Pablo Bauszat, and Elmar Eisemann Delft University of Technology, The Netherlands Standard sampling (~7 min) 13.500 spp - …

Spectral Gradient Sampling for Path Tracing - Petitjean - 2018 ...

    https://onlinelibrary.wiley.com/doi/10.1111/cgf.13474
    Spectral Monte-Carlo methods are currently the most powerful techniques for simulating light transport with wavelength-dependent phenomena (e.g., dispersion, colored particle scattering, or diffraction gratings). Compared to trichromatic rendering, sampling the spectral domain requires significantly more samples for noise-free images.

Spectral Gradient Sampling for Path Tracing - TU Delft

    https://graphics.tudelft.nl/Publications-new/2018/PBE18/PBE18.pdf
    Spectral gradient samples are taken using pairs of paths which are correlated by a spectral shift map- ping that maps a base path x sampled using the wavelength λ to an offset path x′which contributes to the wavelength λ′. appearance of path pairs using multiple importance sampling or handle non-invertible shifts.

Spectral Ray Tracing - GitHub Pages

    https://ceciliavision.github.io/graphics/a6/
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GitHub - TomCrypto/Lambda: Spectral Path Tracer

    https://github.com/TomCrypto/Lambda
    Spectral Path Tracer Lambda is a simple spectral path tracer, written in C++. Some parts of the code are still written in C and don't take advantage of C++ features for the moment. This is a work in progress as many features are still missing, but it is quite functional.

Spectral path tracing - image color/brightness incorrect

    https://computergraphics.stackexchange.com/questions/2206/spectral-path-tracing-image-color-brightness-incorrect
    All calculation in the path tracer uses standard illuminant and macbeth color checker SPD, spectral power distribution. The result of the path tracer for each pixel is the SPD obtained as a sum of SPD obtained from each sample calculated by the pat tracer. This SPD is then converted to CIE XYZ color and to RGB.

Spectral path tracing - Chaos Forums

    https://forums.chaos.com/forum/chaos-common/chaos-common-render-theory/52586-spectral-path-tracing
    Member List; Calendar; Mark channels read; Forum; Chaos Common; Chaos Common :: Render Theory; If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Monte Carlo Path Tracing

    http://www.graphics.stanford.edu/courses/cs348b-01/course29.hanrahan.pdf
    Solving this equation in the main goal of Monte Carlo Path Tracing. The rendering equation is sometimes written more compactly in operator form. An operator is a method for mapping a function to another function. In our case, the function is the radiance. L= L e+ K L 4

Spectral rendering - Wikipedia

    https://en.wikipedia.org/wiki/Spectral_rendering
    In computer graphics, spectral rendering is a technique in which a scene's light transport is modeled with real wavelengths. This process is typically slower than traditional rendering, which renders the scene in its red, green, and blue components and then overlays the images.

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