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A Minimal Ray-Tracer: Rendering Simple Shapes (Sphere, …

    https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection
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Raytracing: Intersection between a line and a sphere - Norech

    https://norech.com/blog/post/raytracing-intersection-between-line-and-sphere
    Raytracing: Intersection between a line and a sphere Raytracing is a way to precisely compute how the light will hit an object. It consists of sending a ray to an object (imagine a sort of laser) and see if it hit and where it hits. At the era of RTX cards, this word might seem quite familiar.

Ray Tracing: Ray Sphere Intersection - Blogger

    https://ray-tracing-conept.blogspot.com/2015/01/ray-sphere-intersection.html
    Its a quadratic equation in t which gives us two roots which signifies two intersection point on sphere. We can rewrite the equation as: at^2 …

graphics - ray tracing with sphere - Stack Overflow

    https://stackoverflow.com/questions/20184039/ray-tracing-with-sphere
    Then the ray is defined by the parametric equation O + tR. Break this into components Ox + tRx, Oy + tRy and Oz + tRz. Substitute these into the equation for the circle x^2 + y^2 + z^2 = 0. This produces a quadratic equation with the variable t. Find the roots of the equation. Now, if you have no real roots, the ray doesn't hit the sphere.

Ray-Sphere Intersection with Simple Math - Kyle Halladay

    http://kylehalladay.com/blog/tutorial/math/2013/12/24/Ray-Sphere-Intersection.html
    As the diagram below shows, the first step to finding tc is to create a right angle triangle, using tc, the vector from the sphere’s center to the ray’s origin, and a line (d) from the center to the ray. The first thing we need to find …

Lecture 14: Ray Sphere Intersection - Colorado State …

    https://www.cs.colostate.edu/~cs410/yr2017fa/more_progress/pdfs/cs410_F17_Lecture10_Ray_Sphere.pdf
    Sphere Intersection (III) 9/21/17 CSU CS 410 Fall 2017 ©Ross Beveridge & Bruce Draper •Multiply then expand and collect terms. s2−2(U⋅T)s+T⋅T−r2=0 •U is length 1, so (u x 2+ u y 2+ u z 2) = 1 •So the equation may be written as: u x 2+u y 2+u z (2)s2+ (−2t x u x −2t y u y −2t z u z )s+ t x 2+t y 2+t z (2)−r2=0 4 Reduces to Quadratic

Ray Tracing: intersection and shading

    https://www.cs.cornell.edu/courses/cs4620/2013fa/lectures/03raytracing1.pdf
    – this is a parametric equationfor the line – lets us directly generate the points on the line – if we restrict to t> 0 then we have a ray – note replacing dwith addoesn’t change ray (a> 0) 3 Cornell CS4620 Fall 2013 • Lecture 3 © 2013 Steve Marschner • Ray-sphere intersection: algebraic

Ray-tracing a sphere with displacement mapping - Stack …

    https://stackoverflow.com/questions/4476669/ray-tracing-a-sphere-with-displacement-mapping
    Displacement mapping is pretty easy -- just tessellate the sphere, add offsets to the vertex positions based on the altitude sampled from the maps, and ray-trace all the pieces. How far away is the camera from the sphere/earth? If you're right near the surface, it's probably not worth making a whole "sphere" at all, just make a "height field."

Sphere Tracing: A Geometric Method for the …

    https://graphics.stanford.edu/courses/cs348b-20-spring-content/uploads/hart.pdf
    Robust ray intersection requires extra information, which in most cases is produced by the derivative of the function. Current techniques repeatedly subdivide the graph of ... [Roth, 1982]. Unlike typical ray tracers, sphere tracing can concentrate on finding 5-74. only the first ray intersection of a CSG model, avoiding the expense of finding ...

What is Ray Marching? Is Sphere Tracing the same thing?

    https://computergraphics.stackexchange.com/questions/161/what-is-ray-marching-is-sphere-tracing-the-same-thing
    Sphere tracing is one possible Ray marching algorithm. Not all raymarching uses benefit form this method, as they can not be converted into this kind of scheme. Sphere tracing is used for rendering implicit surfaces. Implicit surfaces are formed at some level of a continuous function. In essence solving the equation F (X,Y,Z) = 0

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