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Rendering Implicit Surfaces and Distance Fields: Sphere Tracing …

    https://www.scratchapixel.com/lessons/3d-basic-rendering/rendering-distance-fields/blobbies
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Tracing metaballs in two dimensions - Eight Squared …

    https://eightsquaredsoftware.com/articles/metaball.html
    Tracing metaballs in two dimensions September 18, 2017 Introduction. This article describes an algorithm for efficiently tracing the outline of two-dimensional metaballs.A metaball (not to be confused with meatballs, which, …

Particle Metaballs in Unity using URP and Shader Graph …

    https://bronsonzgeb.com/index.php/2021/02/27/particle-metaballs-in-unity-using-urp-and-shader-graph-part-1/
    It’ll also explain how to use a Particle System to control the size and position of our Metaballs. I wanted to fit everything into a single article, but unfortunately, it was too much. By the end of part 1 we’ll be able to sphere …

What Are Metaballs in Blender? How to Use Them

    https://www.makeuseof.com/metaballs-in-blender-what-how/
    Metaballs, on the other hand, are completely procedural. Their surfaces are implicit, as opposed to the explicit surfaces of ordinary geometry in Blender. They might sound complicated, but they're actually very lean in terms of the ray-tracing required to reproduce them. They're simple in many ways, but they have a lot to offer 3D art of any kind.

Rendering Implicit Surfaces and Distance Fields: Sphere Tracing

    https://www.scratchapixel.com/lessons/3d-basic-rendering/rendering-distance-fields
    Some mathematical shapes can easily be described with equations. This is the case of spheres for example. In the lesson A Minimal Ray-Tracer: Rendering Simple Shapes (Sphere, Cube, Disk, Plane, etc.) we explained that spheres could be defined using the …

GPU-BASED SPHERE TRACING FOR RADIAL BASIS …

    https://www.researchgate.net/profile/Harlen-Batagelo/publication/263652385_GPU-based_Sphere_Tracing_for_Radial_Basis_Function_Implicits/links/53d251d60cf228d363e933f7/GPU-based-Sphere-Tracing-for-Radial-Basis-Function-Implicits.pdf
    In the present work, we propose an antialiased Sphere Tracing algorithm fully implemented in OpenGL Shader Language for ray tracing LS-HRBF Implicits, which ... Metaballs,9 Wyvill’s Soft

Ryan's Guide to MetaBalls (aka Blobs) - Geisswerks

    http://www.geisswerks.com/ryan/BLOBS/blobs.html
    Metaballs (also known as: Blobs) By Ryan Geiss - 3/10/2000 Contents: I. Metaballs II. Rendering III. An Optimization IV. Control V. Miscellaneous VI. Bonus Updates Purpose: To review what a metaball is, and how to render them; and to describe a new optimization I've made for rendering metaballs. For complex scenes, it can render hundreds of times faster, though I'm certain …

Chapter 7. Point-Based Visualization of Metaballs on a GPU

    https://developer.nvidia.com/gpugems/gpugems3/part-i-geometry/chapter-7-point-based-visualization-metaballs-gpu
    Chapter 7. Point-Based Visualization of Metaballs on a GPU Kees van Kooten Playlogic Game Factory Gino van den Bergen Playlogic Game Factory Alex Telea Eindhoven University of Technology In this chapter we present a technique for rendering metaballs on state-of-the-art graphics processors at interactive rates. Instead of employing the marching cubes algorithm to …

CG Notes: Metaballs Intro

    https://steve.hollasch.net/cgindex/misc/metaballs.html
    They called theirs "metaballs" (or, when misspelled, "meatballs"). Yoichiro Kawaguchi became a big user of their software and their Links parallel processor machine to create his "Growth" animations which have appeared in the SIGGRAPH film show over the years. ... Sphere Tracing by John Hart, unpublished Ray Tracing Soft Objects by G. Wyvill ...

GPU‐based Fast Ray Casting for a Large Number of …

    https://www.researchgate.net/publication/220507233_GPU-based_Fast_Ray_Casting_for_a_Large_Number_of_Metaballs
    A few rendering algorithms are described in [10]: raymarching, LG-surfaces, sphere-tracing algorithm, raytracing with interval analysis, etc. In [14] presented a …

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