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State of the Art in Ray Tracing Animated Scenes - Wald

    https://onlinelibrary.wiley.com/doi/10.1111/j.1467-8659.2008.01313.x
    none

CiteSeerX — State of the Art in Ray Tracing Animated …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.368.1205
    In particular real-time ray tracing offers the opportunity to interactively ray trace moving/animated scene content. This presents a challenge to the data structures that have been developed for ray tracing over the past few decades. Spatial data structures crucial for fast ray tracing must be rebuilt or updated as the scene changes, and this ...

State of the Art in Ray Tracing Animated Scenes - EG

    https://diglib.eg.org/handle/10.2312/egst.20071056.089-116
    Spatial data structures crucial for fast ray tracing must be rebuilt or updated as the scene changes, and this can become a bottleneck for the speed of ray tracing. This bottleneck has received much recent attention by researchers that has resulted in a multitude of different algorithms, data structures, and strategies for handling animated scenes.

State of the Art in Ray Tracing Animated Scenes

    https://diglib.eg.org/handle/10.2312/egst.20071056.089-116?show=full
    Eurographics 2007 - State of the Art Reports. dc.contributor.author: Wald, Ingo: en_US: dc.contributor.author: Mark, William R.

State of the Art in Ray Tracing Animated Scenes

    https://diglib.eg.org/handle/10.2312/CGF.v28i6pp1691-1722
    Pay-Per-View via TIB Hannover: Try if this item/paper is available.

State of the Art in Ray Tracing Animated Scenes

    https://diglib.eg.org/xmlui/handle/10.2312/CGF.v28i6pp1691-1722?show=full
    Computer Graphics Forum. dc.contributor.author: Wald, Ingo: en_US: dc.contributor.author: Mark, William R.

State of the Art in Ray Tracing Animated Scenes

    https://www.sci.utah.edu/publications/Wal2009a/Wald_CGF2009.pdf
    1694I. Wald et al./State of the Art in Ray Tracing Animated Scenes accesses, function calls and traversal computations, and per- mits the use of register SIMD instructions to gain more per- formance from the CPU. For coherent rays, this can lead to significant performance increases over single ray implemen- tations.

(PDF) State of the Art in Ray Tracing Animated Scenes

    https://www.researchgate.net/publication/47861950_State_of_the_Art_in_Ray_Tracing_Animated_Scenes
    This dynamic scene with 63k static and 171k animated triangles can be ray traced with 7.2 fps at 1024 2 pix- “Cally” featuring self shadowing in interactively changeable poses, ray traced with 4...

State of the Art in Ray Tracing Animated Scenes - Wald

    https://onlinelibrary.wiley.com/doi/full/10.1111/j.1467-8659.2008.01313.x
    Details PDF download and online access $49.00 Details Check out Abstract Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow for interactive use. With faster hardware and algorithmic improvements this has recently changed, and real-time ray tracing is finally within reach.

State of the Art in Ray Tracing Animated Scenes

    https://www.sci.utah.edu/~wald/Publications/2009/STAR09/star09.pdf
    Wald et al. / State of the Art in Ray Tracing Animated Scenes goal of interactivity, approaches must be able to generate real-time performance for tracing rays. Ultimately, this re- quires the use of acceleration data structures such as kd- trees, grids, or bounding volume hierarchies.

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