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State of the Art in Ray Tracing Animated Scenes - Wald - 2009 ...

    https://onlinelibrary.wiley.com/doi/full/10.1111/j.1467-8659.2008.01313.x
    In this State of the Art Report (STAR), we aim to survey the different approaches to ray tracing animated scenes, discussing their strengths and weaknesses, and their relationship to other approaches. The overall goal is to help the reader choose the best approach depending on the situation, and to expose promising areas where there is ...

State of the Art in Ray Tracing Animated Scenes

    https://www.sci.utah.edu/publications/Wal2009a/Wald_CGF2009.pdf
    I. Wald et al./State of the Art in Ray Tracing Animated Scenes 1693 mesh connectivity, or even the addition or deletion of primi-tives.2 Often, only certain parts of the scene are deformable (e.g. each skinned monster is a deformable mesh), while the scene’s overall animation is more complex. In practice, different applications use different ...

State of the Art in Ray Tracing Animated Scenes - Wald - Wiley

    https://onlinelibrary.wiley.com/doi/abs/10.1111/j.1467-8659.2008.01313.x
    In this State of the Art Report (STAR), we aim to survey the different approaches to ray tracing animated scenes, discussing their strengths and weaknesses, and their relationship to other approaches. The overall goal is to help the reader choose the best approach depending on the situation, and to expose promising areas where there is ...

State of the Art in Ray Tracing Animated Scenes

    https://www.sci.utah.edu/~thiago/papers/star_lowQuality.pdf
    EUROGRAPHICS 2007 STAR – State of The Art Report State of the Art in Ray Tracing Animated Scenes Ingo Wald 1,2William R. Mark3 Johannes Günther4 Solomon Boulos5 Thiago Ize Warren Hunt3 Steven G. Parker1 Peter Shirley5 1: SCI Institute, University of Utah 2: Intel Corp 3: University of Texas at Austin 4: MPI Informatik, Saarbrücken 5: School of Computing, University …

(PDF) State of the Art in Ray Tracing Animated Scenes

    https://www.researchgate.net/publication/47861950_State_of_the_Art_in_Ray_Tracing_Animated_Scenes
    Wald et al. / State of the Art in Ray T racing Animated Scenes. Figure 6: Two screenshots fr om Lauterbach et al. ’s BVH. based ray tracing system. Left: …

CiteSeerX — State of the Art in Ray Tracing Animated …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.368.1205
    In particular real-time ray tracing offers the opportunity to interactively ray trace moving/animated scene content. This presents a challenge to the data structures that have been developed for ray tracing over the past few decades. Spatial data structures crucial for fast ray tracing must be rebuilt or updated as the scene changes, and this ...

State of the Art in Ray Tracing Animated Scenes - EG

    https://diglib.eg.org/handle/10.2312/egst.20071056.089-116
    Spatial data structures crucial for fast ray tracing must be rebuilt or updated as the scene changes, and this can become a bottleneck for the speed of ray tracing. This bottleneck has received much recent attention by researchers that has resulted in a multitude of different algorithms, data structures, and strategies for handling animated scenes.

CiteSeerX — State of the Art in Ray Tracing Animated …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.225.3975
    Spatial data structures crucial for fast ray tracing must be rebuilt or updated as the scene changes, and this can become a bottleneck for the speed of ray tracing. This bottleneck has received much recent attention by researchers that has resulted in a multitude of different algorithms, data structures, and strategies for handling animated scenes.

What is the state of the art in ray tracing? - Quora

    https://www.quora.com/What-is-the-state-of-the-art-in-ray-tracing
    Answer (1 of 5): There's some interesting stuff going on with RenderMan. For a while RenderMan eschewed ray-tracing, because of the computational cost, the noisiness of the image and so on. But improvements in the technology mean that ray-tracing is now available as yet another rendering method...

Are we done with Ray Tracing? - Real-Time Rendering Resources

    http://www.realtimerendering.com/raytracing/siggraph2019/Are_We_Done_with_Raytracing.pdf
    ponents of ray tracing hardware are discussed in Sec. 1.1 and chal-lenges of ray tracing in games are reviewed from the point of view of a game studio in Sec. 1.2. Sec. 1.3 features a first solution to real-time path tracing in Quake II. The final Sec. 1.4 surveys the research and commercial state of the art in ray tracing for games,

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