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State of the Art in Ray Tracing Animated Scenes

    https://www.sci.utah.edu/publications/Wal2009a/Wald_CGF2009.pdf
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State of the Art in Interactive Ray Tracing - flipcode

    http://flipcode.com/articles/State-of-the-Art%20in%20interactive%20ray%20tracing.pdf
    EUROGRAPHICS ’01STAR – State of The Art Report State of the Art in Interactive Ray Tracing Ingo Wald and Philipp Slusallek Computer Graphics Group, Saarland University Abstract The term ray tracing is commonly associated with highly realistic images but certainly not with interactive gra- …

(PDF) State of the Art in Interactive Ray Tracing

    https://www.researchgate.net/publication/2574984_State_of_the_Art_in_Interactive_Ray_Tracing
    State of the Art in Interacti ve Ray T racing Ingo W ald and Philipp Slusallek Computer Graphics Group, Saarland Uni versity Abstract The term ray tracing is commonly associated with highly r...

State of the Art in Ray Tracing Animated Scenes

    https://www.sci.utah.edu/~thiago/papers/star_lowQuality.pdf
    Wald et al. / State of the Art in Ray Tracing Animated Scenes goal of interactivity, approaches must be able to generate real-time performance for tracing rays. Ultimately, this re- quires the use of acceleration data structures such as kd- trees, grids, or bounding volume hierarchies.

Game Ray Tracing: State-of-the-Art and Open Problems

    https://www.ea.com/seed/news/hpg-2018-keynote
    For this year's keynote at High Performance Graphics 2018 (HPG), Colin Barré-Brisebois discussed the state of the art in real-time game ray tracing. He explored some of the connections between offline and real-time game ray tracing, and presented some of the open problems. Colin exposed a few potential solutions to those problems, and also proposed a call-to-arms on …

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