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Stochastic Ray Tracing – CS384G Computer Graphics Final Project

    https://pathtracing.home.blog/background/#:~:text=In%20stochastic%20ray%20tracing%2C%20multiple%20rays%20are%20traced,many%20complex%20phenomena%20that%20Whitted%20Ray%20tracing%20cannot.
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Stochastic ray tracing - University of Texas at Austin

    https://www.cs.utexas.edu/~jthywiss/Stochastic%20Ray%20Tracing.pdf
    Ray Tracing Type Hierarchy 6 Recursive Ray Tracer Stochastic Ray Tracer Distribution Ray Tracer Path Tracer Ray Tracer a.k.a. Monte Carlo Ray Tracer Photon Tracer Photon Map Bidirectional Ray Tracing a.k.a. Classic Ray Tracer • Oversample pixels • Sample across: time, BRDF, lens area, etc. • (Still a ray tree)

Room Impulse Response Simulation with Stochastic Ray …

    https://www.mathworks.com/help/audio/ug/room-impulse-response-simulation-with-stochastic-ray-tracing.html
    Stochastic Ray Tracing Overview. Ray tracing assumes that sound energy travels around the room in rays. The rays start at the sound source, and are emitted in all directions, following a uniform random distribution. In this example, you follow (trace) rays as they bounce off obstacles (walls, floor and ceiling) in the room.

Stochastic Ray Tracing – CS384G Computer Graphics Final Project

    https://pathtracing.home.blog/background/
    Stochastic Ray Tracing is an alternative to Whitted Ray Tracing. In the latter, a ray is sent out from the camera into the scene. When it hits an object, a single shadow ray, reflected ray and refracted ray are sent out recursively from the point of intersection. In stochastic ray tracing, multiple rays are traced recursively until predefined termination conditions are reached.

Stochastic Ray Tracing - Slides

    https://slides.com/sergejkosov/stochastic-ray-tracing/fullscreen
    Stochastic Sampling of Area Light. Area light represented as a rectangle in 3D, each ray-object intersection samples the area-light at random: r ⃗ = c ⃗ + ξ 1 a ⃗ + ξ 2 b ⃗, \vec {r} = \vec {c} + \xi_1\vec {a} + \xi_2\vec {b}, r = c + ξ 1 a + ξ 2 b, where ξ 1 \xi_1 ξ 1 and ξ 2 \xi_2 ξ 2 are random variables.

Distributed ray tracing - Wikipedia

    https://en.wikipedia.org/wiki/Distributed_ray_tracing
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Stochastic Ray Tracing Using SIMD Processor Arrays

    https://link.springer.com/article/10.1007/BF01900835
    Stochastic ray tracing is one of the most elegant methods for anti-aliasing and for generating such phenomena as soft shadows, fuzzy reflections, depth of field, and motion blur, which are difficult to accomplish with the conventional ray-tracing algorithm. Unfortunately, it makes use of stochastic sampling, which requires more than one sample for each pixel.

Stochastic Ray Tracing in Thermoclines | SpringerLink

    https://link.springer.com/chapter/10.1007/978-94-011-3312-8_23
    Stochastic Ray Tracing in Thermoclines J. Sellschopp Chapter 191 Accesses 1 Citations Abstract Modifications of the sound field due to random sound velocity fluctuations are often successfully considered by a ray diffusion approach. It is shown, that the constraints of ray diffusion theory are violated in many ocean stratification situations.

Advanced Computer Graphics Stochastic Raytracing

    https://cg.informatik.uni-freiburg.de/course_notes/graphics2_06_stochasticRaytracing.pdf
    Stochastic Raytracing - Concept Approximately evaluate the integral by Tracing rays into randomly sampled 2D directions Computing the incoming radiances Integral is approximated with 2 dimensional sample directions is an approximation of the solid angle of sample direction University of Freiburg –Computer Science Department –32

Raytracing | Forward Raytracing | Backwards Raytracing

    https://www.schorsch.com/en/kbase/glossary/raytracing.html
    Stochastic Raytracing This is a very powerful approach for simulating the diffuse light distribution and reflection in three dimensional environments (a solution to the "global illumination model") and is used in the Radiance software .

DD18 Presentation - Raytracing in Hybrid Real-Time …

    https://www.ea.com/seed/news/seed-dd18-presentation-slides-raytracing
    Stochastic All The Things: Raytracing in Hybrid Real-Time Rendering. This talk provides additional details around the hybrid real-time rendering pipeline we developed at SEED for Project PICA PICA. At Digital Dragons 2018, we presented how leveraging Microsoft's DirectX Raytracing enables intuitive implementations of advanced lighting effects, including soft shadows, …

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