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History of Papyrus Racing Games - GameSpot

    https://www.gamespot.com/articles/history-of-papyrus-racing-games/1100-6103365/
    Total sales to date are 200,000, though many of those came only after patches and user enhancements helped make it more of a reasonable proposition.

Papyrus Racing Games Company Profile - GamingExcellence

    http://www.gamingexcellence.com/companies/papyrus-racing-games
    It was also the decade when Papyrus Racing Games entered the racing simulation community with their first title, Indianapolis 500. In 1987, with $2000 and no employees, David Kaemmer and Omar Khudari started the company that would become the leading developer of auto racing simulations for the PC. Not only has Sierra's Papyrus division been ...

Papyrus Design Group - Wikipedia

    https://en.wikipedia.org/wiki/Papyrus_Design_Group
    Papyrus Design Group, Inc. was a computer game developer founded in 1987 by David Kaemmer and CEO Omar Khudari. Based in Watertown, Massachusetts, it is best known for its series of realistic sim racing games based on the NASCAR and IndyCar leagues, as well as the unique Grand Prix Legends.Papyrus was acquired by Sierra On-Line in late 1995 and Omar Khudari left …

Papyrus - iRacing.com | iRacing.com Motorsport …

    https://www.iracing.com/papyrus/
    Papyrus. iRacing can trace its roots back to the 1980’s when Dave Kaemmer co-founded Papyrus Design Group, also informally known as Papy and Papy Sims. Kaemmers first title was Indianapolis 500: The Simulation and is considered by many to have been the first title to really cross over from game to simulation. Kaemmer would continue to ...

Papyrus - Sierra Gamers

    https://www.sierragamers.com/Papyrus/
    Papyrus. Papyrus Racing. NASCAR Racing Series: NASCAR Racing 1 (1994) NASCAR Racing 2 (1996) NASCAR Racing 3 (2000) NASCAR Racing 4 (2001) Grand Prix Legends (1998) SODA Off Road Racing (1998)

Papyrus Racing Games | Logopedia | Fandom

    https://logos.fandom.com/wiki/Papyrus_Racing_Games
    Papyrus Racing Games was a video game company making racing games. 1989-1996. 1995?-2001. 2001-2004. Categories Categories; Video game developers; Defunct; Racing games; 1989; Community content is available under CC-BY-SA unless otherwise noted. Advertisement. Fan Feed More Logopedia.

NASCAR Racing (video game) - Wikipedia

    https://en.wikipedia.org/wiki/NASCAR_Racing_(video_game)
    NASCAR Racing was a major commercial success. Its sales reached 350,000 units by December 1995, following its October 1994 release, and rose to 400,000 copies by February 1996. NASCAR Racing and its sequel shipped above 2 million copies globally by March 1998, and shipments of the first game alone surpassed 1 million units by 2004.. Next Generation reviewed the PC …

r/NASCAR - "#1 Selling Nascar Franchise" - reddit.com

    https://www.reddit.com/r/NASCAR/comments/8ddsti/1_selling_nascar_franchise/
    Maybe they were comparing their total sales (starting in 1998) with the total sales of Papyrus Racing games (1997-2003 or so) and the ones from 704 (Heat & D2D) Those games with proper driving physics (no need to be a hardcore sim, just make the cars behave like normal cars) would've been 9/10.

Papyrus Racing Games - Home | Facebook

    https://www.facebook.com/Papyrus-Racing-Games-105131882856091/
    See more of Papyrus Racing Games on Facebook. Log In. Forgot account? or. Create New Account. Not Now. Community See All. 102 people like this. 102 people follow this.

Unreleased Nascar Racing 5 game made by Papyrus …

    https://www.youtube.com/watch?v=OKfyQpyxu5Q
    Nascar Racing 5 build. Looks like a direct port from pc judging by the menus. yet another build found on that kit, this time an early(?) Nascar Racing 5 build. Looks like a direct port from pc ...

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