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Ray Tracing T. Whitted. An improved illumination model for

    https://courses.cs.washington.edu/courses/cse557/14au/lectures/markup/ray-tracing-markup-4pp.pdf#:~:text=Whitted%20ray-tracing%20algorithm%20In%201980%2C%20Turner%20Whitted%20introduced,primary%20ray%20in%20directionVto%20the%20first%20visible%20surface.
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Ray-Tracing Pioneer Explains How He Stumbled into …

    https://blogs.nvidia.com/blog/2018/08/01/ray-tracing-global-illumination-turner-whitted/
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Whitted Ray-Tracing - Scratchapixel

    https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-overview/light-transport-ray-tracing-whitted?url=3d-basic-rendering/ray-tracing-overview/light-transport-ray-tracing-whitted
    The technique was first detailed in 1980 by Turner Whitted in a Siggraph paper titled "An Improved Illumination Model for Shaded Display". The algorithm is for this reason often given the name of Whitted (-style) ray-tracing. Before Whitted's paper, most programs were already capable of simulating the look of diffuse and specular surfaces.

J. Turner Whitted - Wikipedia

    https://en.wikipedia.org/wiki/J._Turner_Whitted
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Turner Whitted Ray Tracing - Northwestern University

    https://users.cs.northwestern.edu/~ago820/cs351/Slides/RayTracingSlides.pdf
    Ray Tracing CS 351-50 Turner Whitted No Bounces. 2 One Bounce Two Bounces Reflection Ray R = ( -I . N) N - I + (-I . N) N = -I - 2 (I . N) N N ... (Courtesy Of Turner Whitted. Bell Laboratories.) Created Date: 12/1/2004 11:32:59 AM ...

Ray Tracing T. Whitted. An improved illumination …

    https://courses.cs.washington.edu/courses/cse557/14au/lectures/markup/ray-tracing-markup-4pp.pdf
    Precursors to ray tracing Local illumination Cast one eye ray, then shade according to light Appel (1968) Cast one eye ray + one ray to light 6 Whitted ray-tracing algorithm In 1980, Turner Whitted introduced ray tracing to the graphics community. Combines eye ray tracing + rays to light Recursively traces rays Algorithm: 1.

TURNER WHITTED’S RAY-TRACING ALGORITHM: …

    https://fenix.tecnico.ulisboa.pt/downloadFile/845043405513837/ray_tracing_practice.pdf
    Whitted ray tracing It combines in a single model: Hidden surface removal Shading due to direct illumination Shading due to indirect illumination (reflection and refraction effects due to mirror/transparent objects) Shadow computation (hard shadows) Ray Casting

The Path To Real-Time Ray Tracing: Q&A With J. Turner ...

    https://techgage.com/article/the-path-to-real-time-ray-tracing/
    With SIGGRAPH just around the corner, we speak to Turner Whitted, who used his knowledge of sonar to pioneer ray tracing as a method for rendering computer graphics back in 1979. Real-time ray tracing has been the holy grail of games and simulations for as long as they’ve been around.

Photorealistic Rendering and the Ray-Tracing Algorithm

    https://www.pbr-book.org/3ed-2018/Introduction/Photorealistic_Rendering_and_the_Ray-Tracing_Algorithm
    Turner Whitted’s original paper on ray tracing emphasized its recursive nature, which was the key that made it possible to include indirect specular reflection and transmission in rendered images. For example, if a ray from the camera hits a shiny object like a mirror, we can reflect the ray about the surface normal at the intersection point ...

Ray Tracing - University of Texas at Austin

    https://www.cs.utexas.edu/users/fussell/courses/cs384g-fall2011/lectures/lecture09-Ray_tracing.pdf
    Cast one eye ray, then shade according to light Appel (1968) Cast one eye ray + one ray to light University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell 7 Whitted ray-tracing algorithm In 1980, Turner Whitted introduced ray tracing to the graphics community.

C++ Path Tracing Renderer. C++ Ray Tracer and Path …

    https://medium.com/nicos-softwaredev-projects/path-tracer-project-75d734e2789
    Our first hurdle was building a Turner Whitted Ray-Tracing Algorithm capable of rendering 3D scenes featuring spheres, triangles, planes, and multiple light sources by employing the Blinn Phong...

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