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Two-Level Grids for Ray Tracing on GPUs - kalojanov.com

    https://kalojanov.com/data/two_level_grids.pdf
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Two-level grids for ray tracing on GPUs | Request PDF

    https://www.researchgate.net/publication/220506438_Two-level_grids_for_ray_tracing_on_GPUs
    Abstract We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort …

Two‐Level Grids for Ray Tracing on GPUs - DeepDyve

    https://www.deepdyve.com/lp/wiley/two-level-grids-for-ray-tracing-on-gpus-iZKJTpsMjf
    Two‐Level Grids for Ray Tracing on GPUs Kalojanov, Javor; Billeter, Markus; Slusallek, Philipp 2011-04-01 00:00:00 1. Introduction State of the art ray tracing implementations rely on high quality acceleration structures to speed up the traversal of rays. When rendering dynamic scenes, these structures have to be updated or rebuilt every ...

SLUSALLEK P.: Twolevel grids for ray tracing on gpus

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.686.8750
    Abstract We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm and show that the two-level grid is one of the structures that is …

CiteSeerX — Citation Query Two-level grids for ray tracing …

    https://citeseerx.ist.psu.edu/showciting?cid=19235514
    Uniform grids are best for reflection and refraction rays with little coherence. We propose an Enforced Coherence method to bring coherence to them by rearranging the ray to voxel mapping using sorting. This gives the best performance on GPUs with only user-managed caches.

[PDF] GPU Ray Tracing using Irregular Grids | Semantic …

    https://www.semanticscholar.org/paper/GPU-Ray-Tracing-using-Irregular-Grids-P%C3%A9rard-Gayot-Kalojanov/a248123449d641d30d7d76385c7d4cd263f46687
    It is shown that the two‐level grid is one of the structures that is fastest to construct on modern graphics processors and its traversal performance is comparable to those of other high quality acceleration structures used for dynamic scenes. 60 PDF Multi-level ray tracing algorithm A. Reshetov, A. Soupikov, J. Hurley Computer Science

Compressed Grids for GPU Ray Tracing of Large Models

    https://www.academia.edu/4248354/Compressed_Grids_for_GPU_Ray_Tracing_of_Large_Models
    Two-Level Grids for Ray Tracing on GPUs. In Computer Graphics visualize the Lucy statue using a sixth of the memory Forum, pages 307–314. Wiley Online Library, 2011. required for a grid without compression as can be seen [KS09] J. Kalojanov and P. Slusallek. A Parallel Algorithm for in Figure 4a. Construction of Uniform Grids.

GPU Ray Tracing using Irregular Grids | Computer Graphics Forum

    https://dl.acm.org/doi/abs/10.1111/cgf.13142
    We present a spatial index structure to accelerate ray tracing on GPUs. It is a flat, non-hierarchical spatial subdivision of the scene into axis aligned cells of varying size. In order to construc...

Compressed Grids for GPU Ray Tracing of Large …

    https://core.ac.uk/download/pdf/295554234.pdf
    2 GRIDS Uniform grids are spatial partitioning structures which divide space into identical cubically shaped cells also named voxels in the literature. Typically a grid con- struction algorithm first computes the scene bounding box then uses an heuristic to compute the number of grid split planes along each major axis of the scene bounding box.

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