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Two-level ray tracing with reordering for highly complex …

    https://dl.acm.org/doi/10.5555/1839214.1839241
    Second, we present a highly parallel two-stage ray tracing algorithm, which minimizes the number of tessellation steps by reordering rays. The technique can accelerate rendering scenes that would result in billions of micro-polygons and efficiently handles complex shading operations. Supplemental Material Available for Download zip

Two-level Ray Tracing with Reordering for Highly …

    https://www.researchgate.net/publication/221474629_Two-level_Ray_Tracing_with_Reordering_for_Highly_Complex_Scenes
    Request PDF | Two-level Ray Tracing with Reordering for Highly Complex Scenes | We introduce a ray tracing scheme, which is able to handle highly complex geometry modeled by …

Two-Level Ray Tracing with Reordering for Highly …

    https://dl.acm.org/doi/pdf/10.5555/1839214.1839241?download=true
    ate ray tracing and global illumination by exploiting the two-level hierarchy of such scenes: The top-level hierarchy (Section 3.1) or-ganizes the list of surface patches. After traversing the top-level, all rays are sorted according to patches they possibly intersect, in-creasing locality and minimizing the number of tessellation steps.

Two-Level Ray Tracing with Reordering for Highly …

    https://dl.acm.org/doi/epdf/10.5555/1839214.1839241
    the Reyes architecture in a general ray tracing setting, we propose a two-level hierarchy approach, using reordering of computations instead of caching. After traversing a top-level hierarchy, rays are sorted to bundle those, which intersect the same bounding volume. Any necessary operation to be carried out in this volume, e.g. tes-

Two-level ray tracing with reordering for highly complex …

    https://www.semanticscholar.org/paper/Two-level-ray-tracing-with-reordering-for-highly-Hanika-Keller/ee5673f3141a61924798d7642f06971dd41d871c
    The technique can accelerate rendering scenes that would result in billions of micro-polygons and efficiently handles complex shading operations. A ray tracing scheme, able to handle highly complex geometry modeled by the classic approach of surface patches tessellated to micro-polygons, where the number of micropolygons can exceed the available memory, is introduced.

Two-level ray tracing with reordering for highly complex …

    https://www.semanticscholar.org/paper/Two-level-ray-tracing-with-reordering-for-highly-Hanika-Keller/ee5673f3141a61924798d7642f06971dd41d871c/figure/9
    Fully path traced with motion blur, the image renders at 1920 768 16 samples in 2:24 minutes on a four core machine. - "Two-level ray tracing with reordering for highly complex scenes" Figure 7: Stress test: this forest consists of two million patches, which would need a triangle mesh equivalent of more than 1050 billion triangles if fully tessellated.

Two-level ray tracing with reordering for highly complex …

    https://www.semanticscholar.org/paper/Two-level-ray-tracing-with-reordering-for-highly-Hanika-Keller/ee5673f3141a61924798d7642f06971dd41d871c/figure/3
    - "Two-level ray tracing with reordering for highly complex scenes" Figure 3: The top row shows a surface patch and the teapot without (left) and with displacement mapping (right). In the bottom row the bounding volume hierarchies implied by the micro-polygon array topology are visualized by rendering them transparently and darkening their contours.

Two-level ray tracing with reordering for highly complex …

    https://www.semanticscholar.org/paper/Two-level-ray-tracing-with-reordering-for-highly-Hanika-Keller/ee5673f3141a61924798d7642f06971dd41d871c/figure/10
    Figure 8: A dinosaur (taken out of the natural history museum from the lighting challenge site and converted to Bezier patches using vertex normals), with 56k patches. On the left, around 11 million micro-polygons out of 59 billion potential have been created and rendered using path tracing in 18 seconds on a Core 2 Quad. On the right, a noisy displacement has been applied, …

Two-level ray tracing with recordering for highly complex …

    https://oparu.uni-ulm.de/xmlui/handle/123456789/1781?show=full
    Second, we present a two-stage ray tracing system which is highly parallel and minimizes the number of tessellation steps by reordering rays. The technique can accelerate rendering scenes of billions of micro-polygons and objects with complex reflection shaders using deferred shading. dc.description.abstract: Sprache: de: dc.language.iso: Verbreitende Stelle

two-level ray tracing with reordering for highly complex.

    https://ompf2.com/viewtopic.php?t=1832
    Re: two-level ray tracing with reordering for highly complex Post by paulusul » Mon Aug 05, 2013 9:54 pm Hey, usually the easiest and best thing to do is to make the web admin and/or the authors aware of the broken link.

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