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Utah Hardware Ray Tracing Research Group

    https://hwrt.cs.utah.edu/
    Our major goals are to explore new algorithms and new hardware architectures for highly realistic computer graphic image synthesis that provides high performance and consume significantly less power than current GPU growth trends. Specifically we focus on Ray Tracing as a rendering algorithm. Ray tracing has well-understood advantages in supporting realistic rendering with …

Parallel Hardware Ray Tracing

    https://www.eng.utah.edu/~cs6958/
    CS 6958: Hardware Ray Tracing Spring 2014 M,W: 3:00-4:20 WEB 1248 Instructors: Daniel Kopta, Konstantin Shkurko. Ray Tracing is a computer graphics technique used to create highly realistic images. In this class students will design and implement a variety of ray tracing applications, specifically targeting a parallel ray tracing hardware ...

Parallel Hardware Ray Tracing - eng.utah.edu

    http://www.eng.utah.edu/~cs6965/
    CS 6965: Parallel Hardware Ray Tracing Fall 2011 2:00-3:20pm, MEB 3147 (SoC Conference Room) Instructors: Erik Brunvand, Daniel Kopta, Josef Spjut Ray Tracing is a computer graphics technique used to create highly realistic images. In this class students will design and implement a variety of ray tracing applications, specifically targeting a ...

Parallel Hardware Ray Tracing - eng.utah.edu

    https://www.eng.utah.edu/~cs6958/papers/HWRT-seminar/
    Background Papers on Hardware Ray Tracing Pa pers: RPU - A classic ray tracing architecture from Sven Woop (and others) at Saarland. This was demonstrated as an FPGA prototype, and explored as a VLSI option. ... An Architecture for Dynamic Multiresolution Ray Tracing, UT Austin tech report, 2007; Johnson et. al., (Rigel architecture), ...

Utah Graphics Lab

    https://graphics.cs.utah.edu/links/
    Hardware Ray Tracing Group The HWRT group is lead by professors Erik Brunvand and Cem Yuksel , researching novel GPU designs for accelerating ray tracing. Unlike the z-buffer rasterization algorithm used by virtually all commercial GPUs, ray tracing provides superior image quality, making it the algorithm of choice in visual effect and feature ...

Utah Arch Research

    https://arch.cs.utah.edu/research.html
    Hardware Ray Tracing. Hardware Ray Tracing research page. Neuromorphic Architectures . Cognitive applications will execute on mobile devices (phones, autonomous vehicles) and back-end datacenters. Custom architectures inspired by biological processes can significantly accelerate such applications.

RTX Beyond Ray Tracing - sci.utah.edu

    http://sci.utah.edu/~wald/Publications/2019/rtxPointQueries/rtxPointQueries.pdf
    RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location Ingo Wald† Will Usher‡ Nate Morrical‡ Laura Lediaev‡ Valerio Pascucci‡ †NVIDIA ‡SCI Institute, University of Utah (a) (b) (c) Figure 1: a-c) Illustrations of the tetrahedral mesh point location kernels evaluated in this paper.

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