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Real-time Global Illumination Using Voxel Cone Tracing

    https://prantare.files.wordpress.com/2016/12/frepr183_voxel_cone_tracing.pdf
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[PDF] Delta Voxel Cone Tracing | Semantic Scholar

    https://www.semanticscholar.org/paper/Delta-Voxel-Cone-Tracing-Franke/c98ec66f8ae80111dc2513755d5d929dc20678eb
    A novel relighting solution called Delta Voxel Cone Tracing to compute both direct shadows and first bounce mutual indirect illumination and provides the first real-time rasterizer solution for mutual diffuse, glossy and perfect specular indirect reflections between synthetic and real surfaces in mixed reality. Mixed reality applications which must provide visual coherence …

Global Illumination Using Voxel Cone Tracing – Andrew Pham

    https://andrew-pham.blog/2019/07/29/voxel-cone-tracing/
    Voxel cone tracing offers several advantages compared to other state-of-the-art techniques. For one, we avoid costly precomputation steps, which isn’t that big an issue, but some people don’t like loading screens, so here we are.

Blender Sighting: Voxel Cone Tracing Paper Demonstration

    https://www.blendernation.com/2017/01/15/blender-sighting-voxel-cone-tracing-paper-demonstration/
    Right now voxel cone tracing is being implemented into video game creation, but maybe this is a preview of the technology that could make up the next rendering engine for Blender or a replacement for GLSL. Regardless of any future ties to Blender, it's fun to keep up with new technologies emerging in the 3D world.

Voxel Cone Tracing | OGRE - Open Source 3D Graphics …

    https://www.ogre3d.org/2019/08/05/voxel-cone-tracing
    Voxel Cone Tracing could be seen as an approximated version of ray marching. The scene is voxelized and three voxels are generated, containing albedo, normals and emissive properties. In other words, we build a Minecraft-looking representation of the world: Albedo Normals We run a compute shader (‘VCT/Voxelizer’) to voxelize the scene.

Voxel Cone Tracing - GitHub Pages

    https://matt77hias.github.io/blog/2018/08/19/voxel-cone-tracing.html
    Voxel Cone Tracing Lv(x, ^ωj,αj) L v ( x, ω ^ j, α j) is computed using voxel cone tracing, which can be implemented by marching the mip-mapped 3D voxel texture in UVW texture space. Our accumulated radiance (red, green, blue channels) and opacity (alpha channel) are initialized to zero. Lv ← [0, 0, 0, 0]

Interactive Indirect Illumination Using Voxel Cone Tracing …

    https://research.nvidia.com/publication/2011-09_interactive-indirect-illumination-using-voxel-cone-tracing
    It is based on a hierarchical voxel octree representation generated and updated on the fly from a regular scene mesh coupled with an approximate voxel cone tracing that allows for a fast estimation of the visibility and incoming energy.

Delta Voxel Cone Tracing | Request PDF - researchgate.net

    https://www.researchgate.net/publication/269327905_Delta_Voxel_Cone_Tracing
    Conference Paper. Delta Voxel Cone Tracing

Voxel Cone Tracing - GitHub

    https://github.com/RobertBeckebans/Voxel-Cone-Tracing-1
    Real-time global illumination. Contribute to RobertBeckebans/Voxel-Cone-Tracing-1 development by creating an account on GitHub.

Stunning Video Game Graphics With Voxel Cone Tracing …

    https://www.youtube.com/watch?v=dQSzmngTbtw
    The paper "Interactive Indirect Illumination Using Voxel Cone Tracing" is available here:https://research.nvidia.com/publication/interactive-indirect-illumin...

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