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Voxel Cone Tracing plugin for Unity — polycount

    https://polycount.com/discussion/125297/voxel-cone-tracing-plugin-for-unity
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Voxel Cone Tracing Unity Plugin Preview - YouTube

    https://www.youtube.com/watch?v=Z1o_CCHhBTQ
    This is a preview of my voxel cone tracing plugin for unity. Its based on the implementation in the previous video. It approximate global illumination by mai...

voxel-cone-tracing · GitHub Topics · GitHub

    https://github.com/topics/voxel-cone-tracing
    Voxel-based Global Illumination using Unity Scriptable Render Pipeline. unity graphics global-illumination unity3d voxel-cone-tracing cone-tracing Updated ... Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader.

GitHub - arigo/VoxelConeTracingOctree: Voxel Cone …

    https://github.com/arigo/VoxelConeTracingOctree
    About. Voxel Cone Tracing for Unity, based on octrees, for semi-static scenes License

Voxel Cone Traced Lighting in Unity - YouTube

    https://www.youtube.com/watch?v=H1wkX3zffbU
    This is an implementation of voxel cone tracing to calculate radiosity in realtime in Unity. Its similar to the lighting implementation in Unreal Engine 4.

Voxel Cone Traced Lighting - DX11 Contest - Unity Forum

    https://forum.unity.com/threads/voxel-cone-traced-lighting-dx11-contest.166827/
    Heres my entry for the DX11 contest. Its an implementation of realtime radiosity using voxel cone tracing. I'm kinda disappointed because I spent over a week making art for an environment, which was supposed to be the main part of the entry, but about 12 hours before the contest was over I realized I wasn't going to have enough time to finish ...

GitHub - XinHeCS/VXGI: Voxel Cone Tracing Global …

    https://github.com/XinHeCS/VXGI
    Voxel Cone Tracing Global Illumination in Unity. Contribute to XinHeCS/VXGI development by creating an account on GitHub. ... Voxel Cone Tracing Global Illumination in Unity License. MIT license Stars. 0 stars Watchers. 2 watching Forks. 0 forks Releases No releases published. Packages 0.

Interactive Indirect Illumination Using Voxel Cone Tracing …

    https://forum.unity.com/threads/interactive-indirect-illumination-using-voxel-cone-tracing.139010/
    Well if you do want voxel cone tracing, then you need DX11 first. It would be a real challenge (aka "impossible") to implement that without having DX11. You do need compute shaders and structured buffers and UAVs and integers as …

GitHub - arigo/CascatedVoxelConeTracing: Cascaded …

    https://github.com/arigo/CascatedVoxelConeTracing
    Cascaded Voxel Cone Tracing, for semi-static scenes in Unity - GitHub - arigo/CascatedVoxelConeTracing: Cascaded Voxel Cone Tracing, for semi-static scenes in Unity

Voxel Cone Tracing | OGRE - Open Source 3D Graphics Engine

    https://www.ogre3d.org/2019/08/05/voxel-cone-tracing
    Voxel Cone Tracing could be seen as an approximated version of ray marching. The scene is voxelized and three voxels are generated, containing albedo, normals and emissive properties. In other words, we build a Minecraft-looking representation of the world: Albedo Normals We run a compute shader (‘VCT/Voxelizer’) to voxelize the scene.

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