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Fast voxel and polygon ray-tracing algorithms in intensity …

    https://pubmed.ncbi.nlm.nih.gov/16752572/
    The three algorithms include: An improved point-in-polygon algorithm, incremental voxel ray tracing algorithm, and stereographic projection of beamlets for voxel truncation. The point-in-polygon and incremental voxel ray-tracing algorithms have been used in computer graphics and nuclear medicine applications while the stereographic projection ...

A Fast Voxel Traversal Algorithm for Ray Tracing

    http://www.cse.yorku.ca/~amana/research/grid.pdf
    A Fast Voxel Traversal Algorithm for Ray Tracing John Amanatides Andrew Woo Dept. of Computer Science University of Toronto Toronto, Ontario, Canada M5S 1A4 ABSTRACT A fast and simple voxel traversal algorithm through a 3D space partition is intro-duced. Going from one voxel to its neighbour requires only two floating point compar-

(PDF) A Fast Voxel Traversal Algorithm for Ray Tracing

    https://www.researchgate.net/publication/2611491_A_Fast_Voxel_Traversal_Algorithm_for_Ray_Tracing
    Then, the software for 3D UST sensitivity matrix computation is based on the ray-voxel intersection algorithms of tray-tracing methods [34], [35], …

A fast voxel traversal algorithm for ray tracing - MathWorks

    https://www.mathworks.com/matlabcentral/fileexchange/26852-a-fast-voxel-traversal-algorithm-for-ray-tracing
    A fast and simple voxel traversal algorithm through a 3D space partition (grid) proposed by J. Amanatides and A. Woo (1987). Author: Jesús P. Mena-Chalco. References: [1] "A fast voxel traversal algorithm for ray tracing". J. Amanatides and A. Woo. Eurographics, 87 (3), 1987. [2] Other implementations of this algorithm are available from the Web:

A Fast Voxel Traversal Algorithm for Ray Tracing

    https://www.semanticscholar.org/paper/A-Fast-Voxel-Traversal-Algorithm-for-Ray-Tracing-Amanatides-Woo/7620a26cf2ffc6a4d634c7cde816d2f716904d26
    A Fast Voxel Traversal Algorithm for Ray Tracing. A fast and simple voxel traversal algorithm through a 3D space partition is introduced. Going from one voxel to its neighbour requires only two floating point comparisons and one floating point addition. Also, multiple ray intersections with objects that are in more than one voxel are eliminated.

Fast voxel and polygon ray-tracing algorithms in intensity …

    https://www.osti.gov/biblio/20775206-fast-voxel-polygon-ray-tracing-algorithms-intensity-modulated-radiation-therapy-treatment-planning
    The U.S. Department of Energy's Office of Scientific and Technical Information

A Fast Voxel Traversal Algorithm for Ray Tracing - EG

    https://diglib.eg.org/handle/10.2312/egtp19871000
    A fast and simple voxel traversal algorithm through a 3D space partition is introduced. Going from one voxel to its neighbour requires only two floating point comparisons and one floating point addition. Also, multiple ray intersections with objects that are in more than one voxel are eliminated. BibTeX.

Fast Voxel Traversal Algorithm Over Spherical Grids

    https://github.com/spherical-volume-rendering/svr-algorithm
    Fast Voxel Traversal Algorithm Over Spherical Grids About. This project extends the yt open-source data analysis and visualization package, providing an enhanced, integrated user interface for data exploration and enabling the visualization of physical data that comes from non-cartesian grids. Currently, yt implements a fast voxel traversal over a cartesian coordinate grid.

Fast and Accurate Ray-Voxel Intersection Techniques …

    https://www.sci.utah.edu/~wald/Publications/2004/iso/IsoIsec_VMV2004.pdf
    A new intersection algorithm for iso-surface volume ray tracing increases performance by roughly a factor of three compared to previous accurate intersection algorithms while offering similar perfor-mance as previous algorithms that only approximated the solution. The image shows some of the test data sets: Bonsai tree, aneurism, engine, and skull.

GitHub - feelinfine/tracer: A C++ implementation of "A …

    https://github.com/feelinfine/tracer
    A C++ implementation of "A Fast Voxel Traversal Algorithm for Ray Tracing" (John Amanatides, Andrew Woo). Works with any ray direction. Modified for selection by frame or convex polygon on a grid. - GitHub - feelinfine/tracer: A C++ implementation of "A Fast Voxel Traversal Algorithm for Ray Tracing" (John Amanatides, Andrew Woo). Works with any ray direction.

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