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GitHub - JosephKrusling/Voxel-Raytracing-Engine: A voxel …

    https://github.com/JosephKrusling/Voxel-Raytracing-Engine
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Ray-traced voxel engine : VoxelGameDev - reddit

    https://www.reddit.com/r/VoxelGameDev/comments/cmsu9a/raytraced_voxel_engine/
    Media. This ray traces an octree of 3D voxel textures (each 32^3), with one primary ray, and one shadow ray. For fun I recently turned the voxels into "dice" which makes for a more organic look. Uses 8xTAA. Runs at >60fps in 1080p on my 1080Ti, likely can be optimized to run fast on older hw too (or just use lower res).

Voxel ray tracing and motion - Development Blog

    https://www.ultraengine.com/community/blogs/entry/2585-voxel-ray-tracing-and-motion/
    In the video below, the update speed is fast, but the limited resolution of the voxel grid makes the reflections flash quite a lot. This is due to the reflection of the barrel itself. The gun does not contribute to the voxel data, …

The Perfect Voxel Engine – John Lin’s Thoughts

    https://voxely.net/blog/the-perfect-voxel-engine/
    Game engines are able to use a library like assimp to import basically any model into a common format, and then convert that format into whatever the GPU needs to rasterize the triangles. Going beyond just graphics programming, many physics and ray tracing libraries are built around triangle data (vertices and indices).

Voxel Cone Tracing | OGRE - Open Source 3D Graphics …

    https://www.ogre3d.org/2019/08/05/voxel-cone-tracing
    Voxel Cone Tracing is similar to Ray Marching in the sense that we trace a few rays, and march across them until we hit obstacles. But instead of sending hundreds of rays, we only trace 4 to 6 ‘rays’ (called cones) and use 3D …

Realtime Raytracing Voxel Engine download

    https://sourceforge.net/projects/rearview/
    Download Realtime Raytracing Voxel Engine for free. Rearview is not meant to be a very sharp-shaped engine. Its strength are grown things, dirty things, bumpy things. ... Chaos® V-Ray® is a 3D rendering plugin available for SketchUp, 3ds Max, Maya, Cinema 4D, Rhino, Revit, and more. It is widely used in architectural visualization ...

Next-Gen 3D Rendering Technology: Voxel Ray Casting

    https://www.tomshardware.com/reviews/voxel-ray-casting,2423.html
    A little while back, we discussed some of the benefits and disadvantages of ray tracing. Today, we're going to be talking about another potential successor to triangle rasterization: voxel ray ...

GitHub - BadGraphixD/Cuda-Voxel-Raytracing: A voxel …

    https://github.com/BadGraphixD/Cuda-Voxel-Raytracing
    This is a realtime voxel ray tracing prototype. I aim to make it as powerful as possible (concerning speed and quality). ... Also set up the basic engine structure and important Cuda and OpenGL stuff like a Window class and Cuda-OpenGL interoperability (displaying pixel data from Cuda in an GLFW window). About. A voxel raytracer made with C++ ...

Raytracing Voxels : VoxelGameDev - reddit

    https://www.reddit.com/r/VoxelGameDev/comments/gej846/raytracing_voxels/
    This is the place to show off and discuss your voxel game and tools. Shameless plugs, progress updates, screenshots, videos, art, assets, promotion, tech, findings and recommendations etc. are all welcome. Voxel Vendredi is a discussion thread starting every Friday - 'vendredi' in French - and running over the weekend.

Voxel-based Global Illumination – Wicked Engine Net

    https://wickedengine.net/2017/08/30/voxel-based-global-illumination/
    The cone tracing technique works best with a regular voxel grid because we perform ray-marching against the data like with screen space reflections for example. A regular voxel grid consumes more memory, but it is faster to create (voxelize), and more cache efficient to traverse (ray-march). So let’s break down this technique into pieces.

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