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Voxel Ray Tracing - Graphics and GPU Programming - GameDev.net

    https://www.gamedev.net/forums/topic/670559-voxel-ray-tracing/#:~:text=Here%20is%20what%20I%20know%3A%201%29%20Voxelnauts%20uses,the%20voxel%20and%20resultant%20color%20of%20that%20pixel.
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Voxel Ray Tracing - Graphics and GPU Programming

    https://www.gamedev.net/forums/topic/670559-voxel-ray-tracing/
    1) Voxelnauts uses CUDA to perform raytracing on the GPU, this is essentially required to get interactive frame rates 2) Ray tracing is by looping through each pixel on the screen casting a ray against an octree to find the voxel and resultant color of that pixel. 3) This is a very complicated way of rendering 3d graphics

The Basics of GPU Voxelization | NVIDIA Developer

    https://developer.nvidia.com/content/basics-gpu-voxelization
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How to get parallel GPU pixel rendering? For voxel ray …

    https://stackoverflow.com/questions/66913186/how-to-get-parallel-gpu-pixel-rendering-for-voxel-ray-tracing
    Compute shader is what it is: a program that runs on a GPU, be it on vulkan, or in Unity, so you are doing it in parallel either way. The point of vulkan, however, is that it gives you more control about the commands being executed on GPU - synchronization, memory, etc. So its not neccesseraly going to be faster in vulkan than in unity.

GVDB: Raytracing Sparse Voxel Database Structures on the GPU – …

    http://ramakarl.com/gvdb-raytracing/
    Hoetzlein, R.K. GVDB: Raytracing Sparse Voxel Database Structures on the GPU. High Performance Graphics (2016) Abstract. Simulation and rendering of sparse volumetric data have different constraints and solutions depending on the application area. Generating precise simulations and understanding very large data are problems in scientific visualization, whereas …

GitHub - JosephKrusling/Voxel-Raytracing-Engine: A voxel …

    https://github.com/JosephKrusling/Voxel-Raytracing-Engine
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Next-Gen 3D Rendering Technology: Voxel Ray Casting

    https://www.tomshardware.com/reviews/voxel-ray-casting,2423.html
    A little while back, we discussed some of the benefits and disadvantages of ray tracing. Today, we're going to be talking about another potential successor to triangle rasterization: voxel ray ...

Voxel Cone Tracing | OGRE - Open Source 3D Graphics …

    https://www.ogre3d.org/2019/08/05/voxel-cone-tracing
    Over the last couple months we have been working on Voxel Cone Tracing (VCT), a Global Illumination solution. Voxel Cone Tracing could be seen as an approximated version of ray marching. The scene is voxelized and three voxels are generated, containing albedo, normals and emissive properties. In other words, we build a Minecraft-looking representation of the world:

10 great graphics cards that support ray tracing

    https://www.windowscentral.com/10-graphics-cards-support-ray-tracing
    The RTX 3070 is the perfect graphics card for people who want to game at 1440p with ray tracing and high FPS. It can push a bit into 4K territory as well, making it the ultimate bang-for-your-buck...

Voxel rendering (formerly Death of the GPU as we Know It?)

    https://forum.beyond3d.com/threads/voxel-rendering-formerly-death-of-the-gpu-as-we-know-it.42152/
    It sounds like the typical “Ray tracing could handle more geometry in the same time as rasterisation.” But I am missing a statement about the amount of memory that is needed to store this “better” geometry. Additional I could not find a useful word how texturing and shading works with this. But the biggest problem isn’t even mention.

About the recent crytek Voxel based Raytracing demo …

    https://www.reddit.com/r/Amd/comments/b1woch/about_the_recent_crytek_voxel_based_raytracing/
    And i'm here with this (very old) blog post that explain why voxel ray tracing and RTX are not the same. While i don't understand everything it is definitely a good read. ... AMD talked about supporting ray tracing from the weakest gpu to the highest, I wouldn't be suprised if they have a hand in helping crytek with their raytracing initiative ...

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