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Light Cache - V-Ray 3.0 for Softimage - Chaos Help

    https://docs.chaos.com/display/VRAY3SOFTIMAGE/Light+Cache#:~:text=To%20get%20the%20lighting%20from%20the%20environment%20V-Ray,the%20information%20from%20the%20sample%20is%20read%20instead.
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Light Cache GI - V-Ray 5 for 3ds Max - Chaos Help

    https://docs.chaos.com/display/VMAX/Light+Cache+GI
    Overview. Light caching (called "light mapping" in older versions of V-Ray) is a technique for approximating the global illumination in a scene. This method was developed originally by Chaos specifically for the V-Ray renderer. The light cache is built by tracing many, many eye paths from the camera. Each of the bounces in the path stores the illumination from the rest of the path …

Light Cache Settings - V-Ray 3.6 for Modo - Chaos Help

    https://docs.chaos.com/display/VRAYMODO/Light+Cache+Settings
    Use for glossy rays – When enabled, the light cache will be used to compute lighting for glossy rays in addition to normal GI rays. This can greatly speed up rendering of scenes with glossy reflections. Use camera path – When enabled, V-Ray will calculate the light cache samples for the entire camera path instead of just the current view. This is useful when rendering animations …

Light Cache Settings - V-Ray 5 for 3ds Max - Chaos Help

    https://docs.chaos.com/display/VMAX/Light+Cache+Settings
    Preset – Offers default Light cache settings for either Still or Animation rendering. Subdivs – Determines how many paths are traced from the camera. The actual number of paths is the square of the subdivs (the default 1000 subdivs mean that 1,000,000 paths are traced from the camera). For more information, see the Subdivs Parameter example below.

Light Cache GI - V-Ray 5 for Rhino - Chaos Help

    https://docs.chaos.com/display/VRHINO/Light+Cache+GI
    This method was developed originally by Chaos specifically for the V-Ray renderer. It is very similar to photon mapping, but without many of its limitations. The light cache is built by tracing many many eye paths from the camera. Each of the bounces in the path stores the illumination from the rest of the path into a 3d structure, very similar to the photon map.

Light Cache Settings - V-Ray 5 for SketchUp - Chaos Help

    https://docs.chaos.com/display/VSKETCHUP/Light+Cache+Settings
    Light caching (called "light mapping" in older versions of V-Ray) is a technique for approximating the global illumination in a scene. This method was developed originally by Chaos Group specifically for the V-Ray renderer. This rollout is available only if Light Cache has been chosen as either the Primary Rays or Secondary Rays GI engine in the Global Illumination Settings. UI Path

GPU Light Cache - V-Ray 5 for 3ds Max - Chaos Help

    https://docs.chaos.com/display/VMAX/GPU+Light+Cache
    Overview. The Light Cache rollout is available under the V-Ray tab when the GI engine is set to Light Cache and the render engine is V-Ray GPU. You can control various aspects of the Light Cache settings from this section. For more details on how the Light cache engine calculates GI, please see the Light Cache GI page under Indirect Illumination. UI Path: ||Render Setup …

Vray GPU light cache issues - Chaos Forums

    https://forums.chaos.com/forum/v-ray-rt-forums/v-ray-rt-problems/1121955-vray-gpu-light-cache-issues
    22-08-2021, 12:17 AM. This looks like the same issues that are usually caused by the adaptive dome light which have been around as an issue for some time now. Try disabling adaptive on the dome light or switching lighting mode to ‘full evaluation’ - it could be related to the gpu light cache but I’ve had the same artifacting in scenes due ...

Light Cache in V-Ray 1.5 - RenderStuff

    https://renderstuff.com/tutorials/light-cache-in-v-ray-tutorial-178/
    It was popular in earlier versions of V-Ray and was used as the engine for Secondary bounces before the onset of a much more advanced and appropriate algorithm Light cache. Progressive Light cache Light cache is the original high-tech rendering engine, that is similar by technique of global illumination mapping to the Photon map and at the same time, is …

Light Cache - V-Ray 3.0 for Softimage - Chaos Help

    https://docs.chaos.com/display/VRAY3SOFTIMAGE/Light+Cache
    Light caching (sometimes also called light mapping) is a technique for approximating the global illumination in a scene. This method was developed originally by Chaos Group specifically for the V-Ray renderer. It is very similar to photon mapping, but without many of its limitations. The light cache is built by tracing many eye paths from the camera.

3ds Max V-Ray rendering problem (light cache taking too long)

    https://forums.cgarchitect.com/topic/75106-3ds-max-v-ray-rendering-problem-light-cache-taking-too-long/
    It is my first time using V-Ray, and I am trying to render an interior scene (which surely includes materials, lights, blocks).. After having searched online, I have decided to use Irradiance Map and Light Cache. And it isn't going so well for me! It is taking too much time "building light cache" (there must be something wrong).

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