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Best NASCAR Racing 2003 Wheel Settings for Thrustmaster T248

    https://www.briankoponen.com/nascar-racing-2003-season-thrustmaster-t248-settings/#:~:text=NASCAR%20Racing%202003%20Season%20is%20still%20widely%20regarded,race%20series%2C%20continually%20breathe%20new%20life%20into%20it.
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myVRaceLog - Nascar 2003 : Editing AI - Google Search

    https://sites.google.com/site/myvracelog/nascar-2003/nascar-2003-editing-ai
    The best lp's and track ini will not provide a good racing experience if the ai ratings don't reflect the actual laptimes that can be driven on a specific track. For example, the cts ratings, formerly provided by S10 ( and now OmegaSeven at masgrafix ), don't have realistic roadcourse settings because Nascar trucks don't run any roadcourses.

NASCAR Racing 2003 Season Review - GameSpot

    https://www.gamespot.com/reviews/nascar-racing-2003-season-review/1900-2910398/
    For the most part, NASCAR Racing 2003 sounds as good as it looks. Few racing games have effectively captured the guttural growl of these big-motor machines, but Papyrus mastered the art a …

Good Plate Racing Ai? : Nr2003 - reddit

    https://www.reddit.com/r/Nr2003/comments/4hu53b/good_plate_racing_ai/
    No cautions. We get an exiting race with 1 big one usualy. AI go 3 and 4 wide. If drafting distance is 1.1 its too much and they wreck more often. 1.2 is what TalladegaBR has. So I went with 1.15 to spice it up. Those 3 settings so far will get you going . But its a combination of more than 200 of those. 1. r/Nr2003.

AI, well a bit "aggressive" : Nr2003

    https://www.reddit.com/r/Nr2003/comments/5319s9/ai_well_a_bit_aggressive/
    Make the pacing and bunching distance a few tenths larger and then the drafting distance incrementally larger. If it's under about 1.3 then it's pretty much guaranteed wrecks, it's a matter of when and not if. Decrease the grip slightly, especially the AI grip if they go crazy and slide and stick it everywhere but you don't.

NASCAR Racing 2003 - IGN

    https://www.ign.com/articles/2003/03/11/nascar-racing-2003
    A fully rendered large center mirror is enabled showing not just the cars behind you but all the bodywork behind your seat. You can also see some of the rear left window and see cars moving up ...

How NASCAR Racing 2003 Season is still pioneering 19 …

    https://traxion.gg/how-nascar-racing-2003-season-is-still-pioneering-19-years-later/
    I’ve administrated leagues, helped run communities and experienced all of the successes one could get out of it. This year on 4th February in North America, NASCAR Racing 2003 Season turns 19 years old. Looking back on it, those NR2003 years were some of the best of my life. From 2005 to 2020, NASCAR Racing 2003 Season was my primary racing ...

Various tips & tweaks to improve Papyrus Nascar 2003 ...

    https://frankbroughton.us/blog/archives/69
    i was messing around with the ai_drafting distance, and i went to daytona and i put the drafting distance to 1.22. that was pretty cool, they race pretty good and i was in the big one, but at the beginning of the race everything was calm and it was like a real race until i blew my motor and spun out while leading which caused a 26 car wreck. but later as the race was …

How I setup my AI before Races | NR2003 Mock Season

    https://nr2003mockseason.freeforums.net/thread/1324/setup-ai-before-races
    One other good tool is Nratings, you can import ratings for each race but I wont go over that here. Step 1. Run the practice sessions before the next race, this will input the Track you will be racing at in the Nascar 2003 season editor, you can then open the season editor "Auto AI editor". In my seasons I always use AUTO AI and not manual so I ...

Best NASCAR Racing 2003 Wheel Settings for Thrustmaster T248

    https://www.briankoponen.com/nascar-racing-2003-season-thrustmaster-t248-settings/
    NASCAR Racing 2003 Season is still widely regarded as the best NASCAR simulator available besides iRacing. While the graphics are certainly dated, the gameplay is still great with realistic physics and AI. The amount of mods for new tracks and cars, including entirely different race series, continually breathe new life into it.

How does it compare to NR2003? :: NASCAR Heat …

    https://steamcommunity.com/app/508450/discussions/0/350541595120863913/
    On May 28, 2004 Vivendi and Papyrus sold copyrights to FIRST.net, LLC and became the registered owner of the copyrights for NASCAR Racing 2003 Season. I don't know if any of you remember GP Legends but it was way ahead of the hardware at the time and had a 6mo. learning curve. Based on 1967 F1. The NASCAR series speaks for itself.

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