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Transparency — Blender Manual

    https://docs.blender.org/manual/nb/2.79/render/blender_render/materials/properties/transparency.html#:~:text=Ray%20tracing%20allows%20for%20complex%20refractions%2C%20falloff%2C%20and,render%20engines%2C%20but%20not%20in%20the%20Game%20Engine.
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Ray-Traced Shadows — Blender Manual

    https://docs.blender.org/manual/en/2.79/render/blender_render/lighting/shadows/raytraced_properties.html
    Ray-Traced Shadows — Blender Manual Ray-Traced Shadows ¶ Ray shadowing options for lamps. Most lamp types ( Lamp , Spot and Sun ) share the same options for the ray-traced shadows generation, which are described below. Note that the Area lamp, even though using most of these options, have some specifics described in its own ray-traced shadows page.

Blender Ray Tracing - YouTube

    https://www.youtube.com/watch?v=pVSNWCHJ67E
    This lesson shows how to use the ray tracing controls. Ray tracing allows for more realistic visuals. This tutorial is based on Blender Basics 4th edition by James Chronister. Show more MODELLING...

What is ray tracing: Definition and important terms …

    https://www.ionos.com/digitalguide/server/know-how/ray-tracing/
    In principle, the function of ray tracing is simple. First, a 3D graphic with 3D objects is designed with 3D modeling software (e.g., Blender or Cinema 4D) and is then animated as a scene. To simulate lifelike lighting in realistic 3D landscapes, light sources are placed to make 3D objects “visible”. This is where ray tracing comes into play.

Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/discover/ray-tracing
    Ray tracing is a rendering technique that can realistically simulate the lighting of a scene and its objects by rendering physically accurate reflections, refractions, shadows, and indirect lighting.

Blender's Cycles vs. Eevee (Ray Tracing vs. Real Time)

    https://www.youtube.com/watch?v=fAiai0fCBOw
    Eevee is Blender 3D's brand new real-time rendering engine coming in the new Blender 2.8 release ... but how is it any different from Cycles? Which is better...

Introduction — Blender Manual

    https://docs.blender.org/manual/en/2.79/render/blender_render/lighting/shadows/introduction.html
    As opposed to buffered shadows ( Lamps: Buffered Shadows ), ray-traced shadows are obtained by casting rays from a regular light source, uniformly and in all directions. The ray tracer then records which pixel of the final image is hit by a ray light, and which is not. Those that are not are obviously obscured by a shadow.

rendering - Ray-Tracing Support - Blender Stack Exchange

    https://blender.stackexchange.com/questions/117663/ray-tracing-support
    The focus of these new cards seems to be the new ray-tracing capabilities. Stack Exchange Network Stack Exchange network consists of 180 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

GitHub - antaires/Ray-Tracer-Blender: A ray tracer written …

    https://github.com/antaires/Ray-Tracer-Blender
    setup Blender (below) to access the ray tracer script Blender setup On the left you should see a text entry / Python script. On the top dropdown menu (looks like a book) select "simpleRT_UIpanels' and click run (Arrow) In the same dropdown menu, switch back to 'simpleRT_plugin' and click run

Rendering — blender.org

    https://www.blender.org/features/rendering/
    Rendering Cycles Cycles is Blender’s ray-trace based production render engine. Unidirectional path tracing with multiple importance sampling Multi-core CPU rendering with SIMD acceleration GPU rendering with NVidia CUDA & AMD OpenCL Multi-GPU support Unified rendering kernel for CPU and GPU Cycles Geometry Meshes Hair curves Volumes Instancing

Blender vs MMD ,The Future of Ultra Ray Tracing(RTX) …

    https://www.youtube.com/watch?v=E5pbQqEt4ew
    I start using Blender back then in fall 2019.At that time Blender is still in their 2.8 version which don't have any cool stuff like Optix denoising or Open ...

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