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Ray Tracing - University of Texas at Austin

    https://www.cs.utexas.edu/users/fussell/courses/cs384g-fall2011/lectures/lecture09-Ray_tracing.pdf#:~:text=Whitted%20ray-tracing%20algorithm%20In%201980%2C%20Turner%20Whitted%20introduced,primary%20ray%20in%20directionVto%20the%20first%20visible%20surface.
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Whitted Ray-Tracing - Scratchapixel

    https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-overview/light-transport-ray-tracing-whitted?url=3d-basic-rendering/ray-tracing-overview/light-transport-ray-tracing-whitted
    The Whitted algorithm is the classical example of an algorithm that uses ray-tracing to produce photo-realistic computer generated images. Many more advanced light transport algorithms have been developed since the paper was first published. Let's now review some of the algorithm's properties. Recursivity Figure 8: Whitted algorithm is recursive.

Ray-Tracing Pioneer Explains How He Stumbled into …

    https://blogs.nvidia.com/blog/2018/08/01/ray-tracing-global-illumination-turner-whitted/
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Ray Tracing T. Whitted. An improved illumination model for

    https://courses.cs.washington.edu/courses/cse557/14au/lectures/markup/ray-tracing-markup-4pp.pdf
    Whitted ray tracing Finally, we’ll add refraction, giving us the Whitted ray tracing model: 22 Shading with reflection and refraction Let I(P, d) be the intensity seen along a ray. Then: I(P, d) = I direct + I reflected + I transmitted where I direct is computed from the Blinn-Phong model, plus shadow attenuation I reflected = k rI (Q, R) I

Large Ray Packets for Real-time Whitted Ray Tracing

    https://cseweb.ucsd.edu/~ravir/whitted.pdf
    Beyond primary visibility, Whitted ray tracing re- quires secondary rays for point-light shadows, reflections, and re- fractions. According to [6], ray coherence degrades for these sec- ondary effects, and we expect a corresponding drop in performance for large ray packet algorithms.

The Path To Real-Time Ray Tracing: Q&A With J. Turner Whitted

    https://techgage.com/article/the-path-to-real-time-ray-tracing/
    With SIGGRAPH just around the corner, we speak to Turner Whitted, who used his knowledge of sonar to pioneer ray tracing as a method for rendering computer graphics back in 1979. Real-time ray tracing has been the holy grail of games and simulations for as long as they’ve been around.

whitted-style-raytracer · GitHub Topics · GitHub

    https://github.com/topics/whitted-style-raytracer
    A program that implements ray-tracing rendering technique cplusplus ray-tracing phong-lighting whitted-style-raytracer Updated on Apr 5, 2020 C aceyan / Unity3D_Whitted_Ray_Tracer Star 2 Code Issues Pull requests Whitted Ray Tracer in Unity3D using compute shader shader unity3d raytracer raytracing whitted-style-raytracer Updated on …

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    Whitted also showed ray traced shadows. He produced a recursive ray-traced film called The Compleat Angler in 1979 while an engineer at Bell Labs. Whitted's deeply recursive ray tracing algorithm reframed rendering from being primarily a matter of surface visibility determination to being a matter of light transport.

TURNER WHITTED’S RAY-TRACING ALGORITHM: …

    https://fenix.tecnico.ulisboa.pt/downloadFile/845043405513837/ray_tracing_practice.pdf
    Whitted ray tracing It combines in a single model: Hidden surface removal Shading due to direct illumination Shading due to indirect illumination (reflection and refraction effects due to mirror/transparent objects) Shadow computation (hard shadows) Ray Casting

raytracing - C++ OpenGL: Ray Trace Shading Isn't

    https://stackoverflow.com/questions/8469363/c-opengl-ray-trace-shading-isnt-properly-shading
    Hum, I personally believe that Whitted raytracing (1 ray per light, fully deterministic) is not complex, you can get a basic scene in a few hundreds lines of C, or whatever else languages. There are not hard lines to write, about 2 to 3 hours of serious focusing.The spheres & checker is the 'hello world' of computer graphics.

GAMES101 学习12——光线追踪1(Whitted-Style Ray Tracing)

    https://bbs.huaweicloud.com/blogs/351709
    不同于常规的着色过程,下面介绍了一种递归的光线追踪方法Recursive (Whitted-Style) Ray Tracing。 二、Recursive (Whitted-Style) Ray Tracing. 该方法有几点不同于常规的着色方案: 光源:光线不同,这里假设光线在碰撞到物体后还会产生折射和反射。

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