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J. Turner Whitted - Wikipedia

    https://en.m.wikipedia.org/wiki/J._Turner_Whitted#:~:text=%20Simple%20recursive%20implementations%20of%20ray%20tracing%20are,Durham%2C%20North%20Carolina%20and%20grew%20up%20in%20Winston-Salem.
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Whitted Ray-Tracing - Scratchapixel

    https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-overview/light-transport-ray-tracing-whitted?url=3d-basic-rendering/ray-tracing-overview/light-transport-ray-tracing-whitted
    The technique was first detailed in 1980 by Turner Whitted in a Siggraph paper titled "An Improved Illumination Model for Shaded Display". The algorithm is for this reason often given the name of Whitted (-style) ray-tracing. Before Whitted's paper, most programs were already capable of simulating the look of diffuse and specular surfaces.

Whitted - Rayground: Ray tracing prototyping on the web

    https://www.rayground.com/view/LYnWPJNFuPU
    Whitted style ray tracer. recursion depth of the simulation. enable the storing of first bounce intersection data and providing them in the Post Processing shader. a unit quad, centered at (0,0,0) and facing -Z axis. a unit cube, centered at (0,0,0). a unit sphere, centered at (0,0,0). a raw vertex buffer of a triangular mesh.

whitted-style-raytracer · GitHub Topics · GitHub

    https://github.com/topics/whitted-style-raytracer
    whitted-style-raytracer Star Here are 8 public repositories matching this topic... Language: All Werozel / RayTracing Star 3 Code Issues Pull requests A program that implements ray-tracing rendering technique cplusplus ray-tracing phong-lighting whitted-style-raytracer Updated on Apr 5, 2020 C aceyan / Unity3D_Whitted_Ray_Tracer Star 2

An FPGA Implementation of Whitted-style Ray …

    http://www.eng.utah.edu/~cs6958/papers/HWRT-seminar/RT08(WRTX).pdf
    This paper presents an FPGA implementation of a full whitted- style ray tracing accelerator. It achieves about 1.3M rays per second over realistic 3D scenes. The future implementation with ASIC is expected to achieve real-time performance. K EYWORDS Ray tracing, FPGA implementation I NDEX T ERMS I.3.1 [Hardware Architecture]: Graphics processors

Assignment 7 - Illumination Task 1: Whitted-style Ray Tracing

    https://www.medien.ifi.lmu.de/lehre/ss20/cg1/exercises/cg1-assignment-7-illumination.pdf
    Task 1: Whitted-style Ray Tracing Whitted-style ray tracing is considered as one of the first breakthroughs regarding photorealistic rendering. Applyingamodelofinverselighttransportthemethodistracingtheincominglightfrom thecamera’sviewport. TheoriginalscenefromWhitted’spaperissimilartoFigure1however,itis …

计算机图形学十二:Whitted-Style光线追踪原理详解及实 …

    https://zhuanlan.zhihu.com/p/144403005
    Whitted-style光线追踪原理及其实现细节摘要本篇内容主要分为两部分,第一部分会从为什么需要光线追踪入手,一步步介绍Whitted-style光线追踪的原理。 ... Ray Tracing 考虑第一步中所做的Ray Casting,该条光线第一个与圆球物体相交,假设该圆球是一个玻璃球,那么便 ...

J. Turner Whitted - Wikipedia

    https://en.wikipedia.org/wiki/J._Turner_Whitted
    John Turner Whitted is an electrical engineer and computer scientist who introduced recursive ray tracing to the computer graphics community with his 1979 paper "An improved illumination model for shaded display". His algorithm proved to be a practical method of simulating global illumination, inspired many variations, and is in wide use today.

GAMES101 学习12——光线追踪1(Whitted-Style Ray Tracing)

    https://bbs.huaweicloud.com/blogs/351709
    不同于常规的着色过程,下面介绍了一种递归的光线追踪方法Recursive (Whitted-Style) Ray Tracing。 二、Recursive (Whitted-Style) Ray Tracing. 该方法有几点不同于常规的着色方案: 光源:光线不同,这里假设光线在碰撞到物体后还会产生折射和反射。

GitHub - stackoverFlow3d/tiny-Ray-Tracing-Renderer: Ray …

    https://github.com/stackoverFlow3d/tiny-Ray-Tracing-Renderer
    Ray Tracing rendering. Contribute to stackoverFlow3d/tiny-Ray-Tracing-Renderer development by creating an account on GitHub.

3D渲染-光线追踪-Whitted Style - 简书

    https://www.jianshu.com/p/f50af1a47b94
    Whitted-Style Ray Tracing其实是:光源照亮点的着色值,全部加到这个像素的值里。(表示不同光路的加权和的作用结果)(这里会有能力损失,不然会产生曝光问题) 以上即Whitted-Style Ray Tracing原理。 四、技术问题. 下面解决Whitted-Style Ray Tracing算法中的技术 …

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