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XNA Game Studio Archive - GitHub

    https://github.com/SimonDarksideJ/XNAGameStudio
    All the samples are available in both source and include a downloadable zip for the project. For converting any of the XNA samples to MonoGame, check out the migration guide on the MonoGame Documentation site. Over time a lot of these samples will be upgraded to MonoGame, or even included in the MonoGame.Samples collection. Shawn Hargreaves Blog

Course XNA Chapter 4: The Wiimote Project - Miszalok

    http://www.miszalok.de/C_3D_XNA/C4_Controller/XNAC4_Wiimote_e.htm
    1. Main Menu after starting VS 2010: File → New Project... → Project types: XNA GameStudio 4.0 → Templates: Windows Game (4.0) → Name: wiimote1 → Location: C:\temp → Create directory for solution: switch it off → OK. Solution Explorer - wiimote1: Delete the file Program.cs and the content of Game1.cs. 2. If You find no Solution Explorer-window, open it via the main menu: …

XNA Wiimote fun | The GoNintendo Archives | GoNintendo

    https://gonintendo.com/?p=22498
    1.0 / 2.0 Microsoft’s XNA kit is a toolset for upstart PC and 360 developers. They can use XNA to help them make their game dreams come true. Now Wiimote support has been added, and it was shown off by Microsoft’s Chad Hower. No, you won’t be seeing any Wiimote controlled games on the 360, but you will be seeing some PC homebrew stuff.

GitHub - Pepsi1x1/XNA-4-Racing-Game-Kit: Convert the …

    https://github.com/Pepsi1x1/XNA-4-Racing-Game-Kit
    XNA-4-Racing-Game-Kit The XNA-4-Racing-Game-Kit project aims to bring the original RacingGame ( http://exdream.com/XnaRacingGame/) up to date, from it's design on an older XNA Framework to the most recent XNA 4.0 framework. Once that is complete, bugs will be fixed and minor additions will be made.

Wiimote support in Microsoft's XNA (READ THE ARTICLE …

    https://www.neogaf.com/threads/wiimote-support-in-microsofts-xna-read-the-article-first-you-cheeky-s.178071/
    Speaking for Microsoft at the current Assembly Summer event, Chad Z. Hower showed that Microsoft's software development kit, XNA, not only supports input devices for PCs and the Xbox 360 but from the "competition" too! Nintendo's Wiimote can be programmed for using the tools, which suggests that...

WiiMote script for racing games using vjoy - Meant to be …

    https://www.mtbs3d.com/phpbb/viewtopic.php?t=22821
    Official forum for open source FreePIE discussion and development. 2 posts • Page 1 of 1. ... Posts: 2 Joined: Sat Jun 02, 2018 7:24 pm. WiiMote script for racing games using vjoy. Post by TheDeadeye » Sat Jun 02, 2018 7:26 pm. does anyone have a script to use the wiimote as a steering wheel using vjoy would appreciate. Top. Jabberwock Cross ...

EvoC: Wiimote in XNA?

    https://coderevolved.blogspot.com/2007/08/wiimote-in-xna.html
    Wiimote in XNA? Apparently someone has cleverly made a managed library that interfaces with Nintendo Wiimote. Now the reason why this is note worthy is that since someone has built a managed library for the controller device you can now interface with it in an application built on Microsoft's .NET platform.

How To Use Wiimote on a PC (Analog Racing Wheel)

    https://www.youtube.com/watch?v=QH6h2dO_eYY
    A tutorial on using your Wiimote as a steering wheel with analog controls for all of your racing games. If you have a balance board, I'll also include a scri...

Search - racing game XnA - CodeBus

    https://codebus.net/search.php?keyword=racing%20game%20XnA
    [Other Games] Professional.XNA.Game.Programming.For.Xbox.360.and Description: This book is mainly about the official forums that xna racing game source code analysis and shader programming Platform: Visual C++ | Size: 26604KB | Author: jacy3576 | Hits: 7

Tutorial: Wiimote motion/racing wheel controls on …

    https://www.reddit.com/r/emulation/comments/9i1ggx/tutorial_wiimote_motionracing_wheel_controls_on/
    You can pretty much play any game in this way (Mario Kart for the SNES, or Gran Turismo for the PS1) mapping left/right to the tilt of your wiimote, or it can have a more "supportive" role, and say use it on F-Zero as L/R buttons to help you move to a side better.

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