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A straightforward CUDA implementation for interactive …

    https://ieeexplore.ieee.org/document/4634641/
    Abstract: In recent years, applying the powerful computational resources delivered by modern GPUs to ray tracing has resulted in a number of ray tracing implementations that allow rendering of moderately sized scenes at interactive speeds. In our poster, we present a fast implementation for ray tracing with CUDA. We describe an optimized GPU-based ray tracing …

A straightforward CUDA Implementation for …

    https://www.researchgate.net/profile/Brian-Budge-2/publication/4375525_A_straightforward_CUDA_implementation_for_interactive_ray-tracing/links/0c96051b0ed2e463fd000000/A-straightforward-CUDA-implementation-for-interactive-ray-tracing.pdf
    of ray tracing implementations that allow rendering of moderately sized scenes at interactive speeds. In our poster, we present a fast implementation for ray tracing with CUDA. We describe an …

A straightforward CUDA implementation for interactive …

    https://www.semanticscholar.org/paper/A-straightforward-CUDA-implementation-for-Budge-Anderson/c1bcdedd6d59aad9e1a4ba0ec509cc92337c1f69
    This poster describes an optimized GPU-based ray tracing approach within the CUDA framework that does not explicitly make use of ray coherency or architectural specifics and is therefore simple to implement, while still exceeding performance of previously presented approaches. In recent years, applying the powerful computational resources delivered by modern GPUs to ray …

A straightforward CUDA implementation for interactive …

    https://www.researchgate.net/publication/4375525_A_straightforward_CUDA_implementation_for_interactive_ray-tracing
    Abstract. In recent years, applying the powerful computational resources delivered by modern GPUs to ray tracing has resulted in a number of ray tracing implementations that allow rendering of ...

A straightforward CUDA implementation for interactive ray-tracing …

    https://www.infona.pl/resource/bwmeta1.element.ieee-art-000004634641
    In recent years, applying the powerful computational resources delivered by modern GPUs to ray tracing has resulted in a number of ray tracing implementations that allow rendering of moderately sized scenes at interactive speeds. In our poster, we present a fast implementation for ray tracing with CUDA. We describe an optimized GPU-based ray tracing approach within …

Interactive Ray Tracing with CUDA - Nvidia

    https://www.nvidia.com/content/nvision2008/tech_presentations/Game_Developer_Track/NVISION08-Interactive_Ray_Tracing.pdf
    Interactive Ray Tracing with CUDA David Luebke and Steven Parker NVIDIA Research. Ray Tracing & Rasterization Rasterization For each triangle: ... Details - Implementation Triangle & hierarchy data through texture cache Ray tree recursion Stack …

An Implementation of Ray Tracing in CUDA

    https://cseweb.ucsd.edu/~baden/classes/Exemplars/260_fa09/ChenDasPan_cse260_fa09.pdf
    Figure 1: Ray tracing Ray tracing has lots of advantages over the earlier rendering method. For example, the \ray casting"[1] shoots rays from the viewpoint and nds the closest object that intersects the ray. Ray casting does not trace the rays further. The advantage of ray tracing is that it traces the lights bouncing among objects,

Accelerated Ray Tracing in One Weekend in CUDA

    https://developer.nvidia.com/blog/accelerated-ray-tracing-cuda/
    The C++ ray tracing engine in the One Weekend book is by no means the fastest ray tracer, but translating your C++ code to CUDA can result in a 10x or more speed improvement! Let’s walk through the process of converting the C++ code from Ray Tracing in One Weekend to CUDA. Note that as you go through the C++ coding process, consider using git ...

GitHub - Belval/raytracing: Using CUDA to implement …

    https://github.com/Belval/raytracing
    Using CUDA to implement "Raytracing in one weekend" by Peter Shirley - GitHub - Belval/raytracing: Using CUDA to implement "Raytracing in one weekend" by Peter Shirley

CiteSeerX — A hybrid CPU-GPU Implementation for …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.302.5234
    CiteSeerX - Document Details (Isaac Councill, Lee Giles, Pradeep Teregowda): In recent years, applying the powerful computational resources delivered by modern GPUs to ray tracing has resulted in a number of ray tracing implementations that allow rendering of moderately sized scenes at interactive speeds. For non-static scenes, besides ray tracing performance, fast …

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