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Interactive Ray Tracing for Volume Visualization

    https://collections.lib.utah.edu/dl_files/18/6c/186cbf5c2020b1071e2a7a2c3a9307b3009fb6a7.pdf#:~:text=Abstract%E2%80%94We%20present%20a%20brute-force%20ray%20tracing%20system%20for,volume%20to%20compute%20the%20color%20for%20that%20pixel.
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Interactive Ray Tracing for Volume Visualization

    https://collections.lib.utah.edu/dl_files/18/6c/186cbf5c2020b1071e2a7a2c3a9307b3009fb6a7.pdf
    INTERACTIVE RAY TRACING FOR VOLUME VISUALIZATION239 Fig. 1. A ray traverses a volume looking for a specific or maximum value. No explicit surface or volume is computed. conventional ray tracing system. In this section, we review how ray tracers are used in visualization, and how they are implemented efficiently at a systems level.

Interactive ray tracing for volume visualization | ACM SIGGRAPH …

    https://dl.acm.org/doi/abs/10.1145/1198555.1198754
    Interactive ray tracing for volume visualization Pages 15–es PreviousChapter NextChapter ABSTRACT We present a brute-force ray tracing system for interactive volume visualization. The system runs on a conventional (distributed) shared-memory multiprocessor machine. For each pixel we trace a ray through a volume to compute the color for that pixel.

Interactive Ray Tracing for Volume Visualization | IEEE …

    https://dl.acm.org/doi/abs/10.1109/2945.795215
    We present a brute-force ray tracing system for interactive volume visualization. The system runs on a conventional (distributed) shared-memory multiprocessor machine. For …

Interactive ray tracing for volume visualization | DeepDyve

    https://www.deepdyve.com/lp/association-for-computing-machinery/interactive-ray-tracing-for-volume-visualization-mcSh1gsl5n
    In this paper we present interactive volume visualization schemes that use ray tracing as their basic computation method. The basic ray-volume traversal method used in this paper is shown in Fig. 1. This framework allows us to implement volume visualization methods that nd exactly one value along a ray.

CiteSeerX — Interactive Ray Tracing for Volume …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.30.8959
    CiteSeerX - Document Details (Isaac Councill, Lee Giles, Pradeep Teregowda): We present a brute-force ray tracing system for interactive volume visualization. The system runs on a conventional (distributed) shared-memory multiprocessor machine. For each pixel we trace a ray through a volume to compute the color for that pixel.

Interactive ray tracing for volume visualization - Semantic …

    https://www.semanticscholar.org/paper/Interactive-ray-tracing-for-volume-visualization-Parker-Parker/07b3e8243c8fb92d60abdd053bd58ebca8c8c625
    We present a brute-force ray tracing system for interactive volume visualization. The system runs on a conventional (distributed) shared-memory multiprocessor machine. For each pixel we trace a ray through a volume to compute the color for that pixel.

Distributed Interactive Ray Tracing for Large Volume …

    https://www.sci.utah.edu/publications/demarle03/dirt_vis2003.pdf
    Distributed Interactive Ray Tracing for Large Volume Visualization. Distributed Interactive Ray Tracing for Large Volume Visualization. David E DeMarle Steven Parker Mark Hartner Christiaan Gribble Charles Hansen [demarlejsparkerjhartnerjcgribblejhansen]@sci.utah.edu The University of Utah. Figure 1: Richtmyer-Meshkov Instability time steps:0,45,180,270.

Distributed Interactive Ray Tracing for Large Volume …

    https://collections.lib.utah.edu/dl_files/09/cf/09cf32dc11f1a2de87f093e1fd96d52d153cac02.pdf
    large triangle-based scenes can be ray traced interactively on clus­ ters [Wald and Slusallek 2001 ]. In this paper we show that clusters can also interactively render very large volume data. We have constructed a distributed interactive ray tracing system for visualizing large high resolution data sets. The new program

Exposure Render: An Interactive Photo-Realistic Volume …

    https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3388083/
    Monte Carlo ray tracing (MCRT), coupled with physically based light transport, is the de-facto standard for synthesizing highly realistic images in the graphics domain, although usually not from volumetric data. Due to the stochastic sampling of MCRT algorithms, numerous effects can be achieved in a relatively straight-forward fashion.

CiteSeerX — Interactive ray tracing for volume visualization

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.556.3732
    Abstract Abstract-We present a brute-force ray tracing system for interactive volume visualization, The system runs on a conventional (distributed) shared-memory multiprocessor machine. For each pixel we trace a ray through a volume to compute the color for that pixel.

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