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(PDF) Interactive ray tracing of free-form surfaces

    https://www.researchgate.net/publication/220804545_Interactive_ray_tracing_of_free-form_surfaces
    significant advantage of ray tracing is that it can directly handle a wide range of geometric primitives including free-form primitives such as splines and subdivision surfaces. However, all...

Interactive Ray Tracing of Free-Form Surfaces

    https://www.sci.utah.edu/~wald//Publications/2004/freeform/FreeFormRT_Afrigraph2004.pdf
    ing algorithms for ray tracing free-form surfaces are much too slow for interactive use. In this paper we present a simple and generic approach for ray tracing free-form surfaces together with specific implementations for cubic Bézier and Loop subdivision surfaces. We show that our approach allows to increase the performance by more than an or-

Interactive ray tracing of free-form surfaces - Semantic …

    https://www.semanticscholar.org/paper/Interactive-ray-tracing-of-free-form-surfaces-Benthin-Wald/94754e909f3b9659bc67aa1b5f24ed15fce858bc
    Directly handling free-form surfaces such as spline or subdivision surfaces instead of first tesselating them offers many advantages such as higher precision results, reduced memory requirements, and faster preprocessing due to less primitives. However, existing algorithms for ray tracing free-form surfaces are much too slow for interactive use.

Interactive ray tracing of free-form surfaces

    https://dl.acm.org/doi/10.1145/1029949.1029968
    Home Conferences AFRIGRAPH Proceedings AFRIGRAPH '04 Interactive ray tracing of free-form surfaces. Article . Interactive ray tracing of free-form surfaces.

ABSTRACT Interactive Ray Tracing of Free-Form Surfaces

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.71.6184
    Directly handling free-form surfaces such as spline or subdivision surfaces instead of first tessellating them offers many advantages such as higher precision results, reduced memory requirements, and faster preprocessing due to less primitives. However, existing algorithms for ray tracing free-form surfaces are much too slow for interactive use.

Figure 6 from Interactive ray tracing of free-form surfaces …

    https://www.semanticscholar.org/paper/Interactive-ray-tracing-of-free-form-surfaces-Benthin-Wald/94754e909f3b9659bc67aa1b5f24ed15fce858bc/figure/9
    - "Interactive ray tracing of free-form surfaces" Figure 6: A set of test scenes made up entirely of subdivision surfaces. The number of base triangles is 1,432, 5,672, 5,680, 53,624, and 277,804 (from left to right).

Interactive Ray Tracing of Free-Form Surfaces - Car Body Design

    https://www.carbodydesign.com/pub/4761/interactive-ray-tracing-of-free-form-surfaces/
    Interactive Ray Tracing of Free-Form Surfaces. by: Carsten Benthin, Ingo Wald, and Philipp Slusallek Added on 4 Jun 2005 | 804 views. Year: 2004 | Document Type: PAPER | File Format: pdf | Language: uk Proceedings of Afrigraph 2004, Stellenbosch (Cape Town), South Africa, November 3-5, 2004

Figure 8 from Interactive ray tracing of free-form surfaces …

    https://www.semanticscholar.org/paper/Interactive-ray-tracing-of-free-form-surfaces-Benthin-Wald/94754e909f3b9659bc67aa1b5f24ed15fce858bc/figure/12
    Figure 8: Free-form surface scenes interactively ray-traced: Bi-cubic Bezier spline surfaces, spline surface with trimming curves, and Loop subdivision surfaces. Even complex scenes with several hundred thousands of patches can be rendered efficiently and …

Table 2 from Interactive ray tracing of free-form surfaces …

    https://www.semanticscholar.org/paper/Interactive-ray-tracing-of-free-form-surfaces-Benthin-Wald/94754e909f3b9659bc67aa1b5f24ed15fce858bc/figure/3
    - "Interactive ray tracing of free-form surfaces" Table 2: The two culling steps (PT1 and PT2) before the triangle intersection code very effectively reduce the number of intersection computations to 2-5 % of the original number of triangle intersections.

Interactive Ray Tracing of Free-Form Surfaces :: MPG.PuRe

    https://pure.mpg.de/pubman/faces/ViewItemOverviewPage.jsp?itemId=item_1329421
    In this paper we present a simple and generic approach for ray tracing free-form surfaces together with specific implementations for cubic B\'ezier and Loop subdivision surfaces. We show that our approach allows to increase the performance by more than an order of magnitude, requires only constant memory, and is largely independent on the total number of free-form …

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