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Mental Ray - Wikipedia

    https://en.wikipedia.org/wiki/Mental_ray
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Photon tracing | Maya 2016 | Autodesk Knowledge Network

    https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-2A05BF61-2A60-4CE8-8F54-43E362C06982-htm.html
    Photon tracing creates a photon map (see Photon maps), which is used by mental ray for Maya to render global illumination and caustics. Photons work as follows: Light sources can emit photons (packets of energy). See Turn on photon emission for a light source. Photons bounce around in the scene until the Max Photon Depthis met.

Photon Tracing in Participating Media

    https://help.autodesk.com/cloudhelp/2016/ENU/mental-ray-docs/mr_docs/shaders/reference/node23.html
    A volume photon shader will usually have the same name as the corresponding volume shader, but with " _photon" appended. Details on photon tracing in volumes can be found in the mental ray manual. Volume Photon Shader. The volume photon shader that matches parti_volume. It has the same parameters. parti_volume_photon

3DS Max/Mental Ray: Photon Mapping/Global Illumination

    https://artasmedia.com/2014/10/29/3ds-maxmental-ray-photon-mappingglobal-illumination/
    The two most important Global Illumination algorithms are raytracing and radiosity. Radiosity is used by the scanline renderer, whereas mental ray uses ray-tracing.” (Van der Steen 2007: 7) Photon Mapping is the second of two primary indirect illumination techniques that are used by the Mental Ray renderer.

mental ray - help.autodesk.com

    https://help.autodesk.com/cloudhelp/2016/CHS/mental-ray-docs/mr_docs/manual/ray.html
    mental ray The standalone mental ray rendering software accepts a large number of options when started from a shell command line. Most of these correspond to similar commands or camera and options statements in the scene file. When an option is given on the command line it will override the related

Mental Ray Basics - AnimationXpress

    https://www.animationxpress.com/technology/mental-ray-basics/
    Mental ray is a production quality rendering application developed by mental images (Berlin, Germany). As the name implies, it supports ray tracing to generate images. Its feature set is comparable to that of PRman, the RenderMan compliant renderer by Pixar, over which it holds certain advantages and disadvantages.

Global Illumination with the mental ray Renderer - Autodesk

    https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-6E6FF653-31B8-4613-B3C5-E688FBE31788-htm.html
    The primary difference between the two is that photon tracing goes from the light source toward the ultimate illuminated target (taking bounces into account), and final gathering goes the opposite way: from the illuminated surface toward the light source. You can use either of these toolsets separately, or combine them for optimal rendered results.

mental ray - Autodesk

    https://download.autodesk.com/us/maya/docs/Maya85/RefGuide/node245.html
    tracing. -approx[options] -3.1 mental ray 3.1.2 and later allow specifying override approximations on the command line. scene file. They are primarily useful for fast preview rendering, where approximation accuracy is not required. The following optionscan be specified: Except for any, which must be spelled out, all options can

Rendering Mental Ray: Global Illumination - TOI-Pedia

    http://wiki.bk.tudelft.nl/toi-pedia/Rendering_Mental_Ray:_Global_Illumination
    5.1.1 Photon tracing 5.2 Mental Ray Quality tab: Anti-Aliasing Introduction Mental Ray's Global Illumination uses photons to calculate light. This can yield very realistic results as it is very close to how light physically behaves. In Maya you can configure lights to emit photons and materials (shaders) to collect and calculate photons.

Mental Ray, and Future Proofing it... - Other Renderers - CGarchitect

    https://forums.cgarchitect.com/topic/18982-mental-ray-and-future-proofing-it/
    A while back, radiosity was the final word in photorealistic rendering, but then photon tracing superceded it. Now it looks like Path Tracing/MTL/unbiased rendering really is the latest, and maybe final stage in the quest for realism-all future developments will merely be in processing power. Enter Maxwell and Fryrender.

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