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Ray Tracing Poses A Database Problem | Electronic Design

    https://www.electronicdesign.com/technologies/boards/article/21778748/ray-tracing-poses-a-database-problem
    Ray Tracing Poses A Database Problem Aug. 12, 2009 Ray tracing is the reason animated films look so good these days and why games still have a way to go when it comes to realism, even with powerful...

Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/discover/ray-tracing
    Ray casting is the process in a ray tracing algorithm that shoots one or more rays from the camera (eye position) through each pixel in an image plane, and then tests to see if the rays intersect any primitives (triangles) in the scene. If a ray passing through a pixel and out into the 3D scene hits a primitive, then the distance along the ray from the origin (camera or eye point) to …

Ray Tracing Software | Autodesk

    /rebates/welcome?url=https%3a%2f%2fwww.autodesk.com%2fsolutions%2fray-tracing&murl=https%3a%2f%2fwww.jdoqocy.com%2fclick-9069228-10282382%3furl%3dhttps%253a%252f%252fwww.autodesk.com%252fsolutions%252fray-tracing%26afsrc%3d1%26SID%3d&id=autodesk&name=Autodesk&ra=7%&hash=df379fcaa09a7c433ae92b731ad261e2251e93228f25207dee02252095f68305&network=CJ

    Real-Time Ray Tracing | Unreal Engine Documentation

      https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/
      Enabling DX12 and Ray Tracing Go to the main menu and use the Edit menu to open the Project Settings. Under Platforms > Windows, use the Default RHI dropdown to select DX12 . Under Engine > Rendering, enable Ray Tracing. To enable Ray Tracing, Support Compute Skincache must be enabled for the project.

    Ray tracing (graphics) - Wikipedia

      https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
      In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques from ray casting, recursive ray tracing, distribution ray tracing, photon mapping to path tracing are generally slower and …

    Radar 3D Ray Tracing - dennishancock.com

      http://www.dennishancock.com/raytracing/
      RADAR (AND OPTICAL AND ACOUSTIC) 3D RAY TRACING WITH HIGH PRECISION LIDAR TERRAIN DATABASES Recently, I've been writing and applying 3D ray trace codes to simulate ground, air, and space radar performance. This software models transceiver platforms at any height and any relative state of motion with respect to the target of interest.

    Ray Tracing - Stanford University

      https://graphics.stanford.edu/courses/cs448a-01-fall/lectures/lecture13/raytracing.2up.pdf
      Ray tracing generally thought to be bandwidth limited Tuning Smart Memories for ray tracing Split FP units (64bit 2x 32bit) (2x) Specialized and/or SSE-like instructions (2-5x) Remote data pre-fetching (1.2x) Excellent performance! 32 tiles can perform 1500M intersections/s 30 tiles can perform 5000M traversals/s 100 times faster than PC with SSE

    Ray tracing propagation model - MATLAB

      https://www.mathworks.com/help/comm/ref/rfprop.raytracing.html
      Create a ray tracing model. By default, ray tracing models use the SBR method. Set the maximum number of reflections to 2. Then, display the coverage map. pm = propagationModel ( "raytracing", "Method", "sbr", ... "MaxNumReflections" ,2); coverage (tx,pm, "SignalStrengths" ,-100:5) Appendix

    Ray Tracing Images by Henrik Wann Jensen

      http://graphics.ucsd.edu/~henrik/images/raytrace.html
      The sphereflake was introduced (I believe) by Eric Haines in his database SPD for testing the speed of ray tracing software. This particular sphereflake is one my early ray traced images (1992). It is a procedural (fractal object). Here approximated using 500.000 spheres. Even though it is old I still like it :)

    Rayground: Ray tracing prototyping on the web

      https://rayground.com/
      Ray tracing prototyping on the web. Rayground is a framework for rapid prototyping of algorithms based on the ray tracing paradigm. Its main goal is to help develop, test and share self contained modules that showcase a particular method or technique. Try It Now.

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