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Sparse voxel octree - Wikipedia

    https://en.wikipedia.org/wiki/Sparse_voxel_octree
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Sparse Voxel Octrees for Realtime Raytracing! | Bray-3D

    https://bray3d.wordpress.com/2010/07/26/sparse-voxel-octrees-for-realtime-raytracing/
    For me, I have one sparse octree (a resolution of 1024^3) that represents a high level node partition of my scene. I call this octree the “indirection octree”. At each node in the indirection octree, I have a pointer to a “brick”. A brick is a sparse octree of size 128^3 whose leaves represent a voxel in the 3D texture.

Ray tracing Minecraft at 4K with Sparse Voxel Octree …

    https://www.youtube.com/watch?v=zx48ntkDai0
    Code went in today to render out and save uncompressed frames at 3840x2160 (4K). This lossless 22.7GB video was uploaded to Youtube at 4K so as to retain as ...

Ray Tracing Complex Objects Using Octrees

    https://www.cs.swarthmore.edu/~jcarste1/pdfs/octree.pdf
    that multiple nodes will be struck by a ray. Testing for hits is extremely complicated and uses some complex parametric algorithms [4]. The nal aspect of the Octree implementation is the ray-octree intersection that needs to be calculated in order to know which leaf nodes are pierced by a ray. This is done by taking the ray parametric function ...

Ray Tracing in Sparse Voxel DAGs - YouTube

    https://www.youtube.com/watch?v=YWNKGXVBsjY
    Hello, everyone.I implemented ray tracing in sparse voxel octree. This is one of ways to rendering many lights for shadows. All voxel is binary for occlustio...

Sparse Voxel Octree (Vulkan Version) - GitHub

    https://github.com/AdamYuan/SparseVoxelOctree
    Sparse Voxel Octree (Vulkan Version) A GPU SVO Builder using the rasterization pipeline, an efficient SVO ray marcher and a simple SVO path tracer. If you want an OpenGL version, check OpenGL branch. Compilation

Efficient ray traversal in a sparse voxel octree : raytracing

    https://www.reddit.com/r/raytracing/comments/s97qbt/efficient_ray_traversal_in_a_sparse_voxel_octree/
    I got my hands on a 3090 for the next week, what ray tracing games/demos should I try? My friend let me use his 3090 for a week while he is away on business. So, I have popped out my trusty 1080ti, and am now ready to go with the 3090.

4, Octree-R: An Adaptive Octree for Efficient Ray Tracing

    https://dblab.kaist.ac.kr/Prof/pdf/Whang1995.pdf
    into a large number of voxels and a sparse one into a small num- ber of voxels. This way, the space is properly divided according to the object distribution, and thus, the time and the memory ... WHANG ET AL.: OCTREE-R: AN ADAPTIVE OCTREE FOR EFFICIENT RAY TRACING 345 B. Octree-R Construction Algorithm In this section, we propose an Octree-R ...

IMPLEMENTING RAY TRACING WITH OCTREES AND …

    https://www.cs.umd.edu/~hjs/pubs/SameCG89.pdf
    Abstract--A ray tracing implementation is described that is based on an octree representation of a scene. Rays are traced through the scene by calculating the blocks through which they pass. This calculation is performed in a bottom-up manner through the use of neighbor finding. The octrees are assumed to be

GitHub - JosephKrusling/Voxel-Raytracing-Engine: A voxel …

    https://github.com/JosephKrusling/Voxel-Raytracing-Engine
    Battleprism is a voxel game engine framework and experimental ray-tracing renderer written principally in Java. This software was developed by Joseph Krusling (University of Cincinnati) and Thomas Skinner (Brandeis University). ... pixel rays (sent from the camera) with the game world (represented as a sparse voxel octree). Our implementation ...

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