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Realtime Ray Tracing in XNA - Proof Of Concept - 03 - …

    https://www.youtube.com/watch?v=UOh5rUHbV1s
    Okay, here's the last one for the day. Good enough for a weekend project... besides, I have chores to do.http://www.2dGraphicsProgramming.com

GitHub - bschwind/XNA-Ray-Tracer: A ray tracer written in ...

    https://github.com/bschwind/XNA-Ray-Tracer
    A ray tracer written in C# using the XNA framework - GitHub - bschwind/XNA-Ray-Tracer: A ray tracer written in C# using the XNA framework

XNA is tracing rays… – schrankmonster blog

    https://www.schrankmonster.de/2007/03/02/xna-is-tracing-rays/
    XNA is tracing rays… Posted on March 2, 2007 by Daniel Kirstenpfad I had this very same idea just a week ago and now someone has done it: A Raytracer written entirely in C# and running upon XNA. “Ok, I’ve got most of what I want done on the Ray Tracing project — enough at least to publish some code and do some blogging.

XNA 3.0 Hybrid Ray Tracer - timjones.io

    http://timjones.io/blog/archive/2008/05/15/xna-hybrid-ray-tracer
    When the camera is moving, XNA hardware rasterization is used. Features Automatically switches from ray tracing to hardware rasterization when camera is moving Loads scenes from an XML file using the XNA Content Pipeline Supports sphere and plane primitives, with other primitives coming soon (including triangles, and hence meshes)

XNA Ray tracer. - YouTube

    https://www.youtube.com/watch?v=UPVU6lSzmS8
    A scene rendered with my ray tracer written in C# with XNA. This is early work in progress so it doesnt look all that good. The scene shows the bilinear texture filtering and …

Ray Tracing – varcholik.org

    https://www.varcholik.org/wpress/archive/ray-tracing/
    The TraceRay () method casts a ray into the scene and determines a resulting color using a variety of methods. I’ve used a delegate to allow for different color retrieval methods within the same coding architecture (for effects such as shadows and refraction). Here’s the general TraceRay () algorithm:

xna - Octree raycasting/raytracing - best ray/leaf ...

    https://stackoverflow.com/questions/6281415/octree-raycasting-raytracing-best-ray-leaf-intersection-without-recursion
    /// takes the absolute value of each ray component since this value is in units along the /// ray direction, which makes sure the sign is correct. var tdelta = (leafsize / ray.direction).abs (); /// neighbor node indices to use when exiting cells /// griddirection.east = vector3.right /// griddirection.west = vector3.left /// …

Bespoke Software » Ray Tracing – Materials

    http://www.bespokesoftware.org/wordpress/raytracing-materials/
    This iteration of the C#/XNA ray tracing project includes more realistic modeling of materials. Specifically, I’ve implemented Fresnel Reflections, and diffuse and specular lighting with microfacet models Oren-Nayar and Cook-Torrance respectively.. These settings are included in the Xml scene definition as in the following example:

Yet Another RayTracer for .NET - CodeProject

    https://www.codeproject.com/articles/15935/yet-another-raytracer-for-net
    The Raytracer will try and find out if the Ray is intersecting with any object/shape in the scene. In this example it will intersect with the Sphere. Otherwise it will simply display the Background color. To determine the Color to display for the pixel, a number of techniques can be used and mixed. I call them shading effects.

[XNA+HLSL]Transforming Ray to Object Space - Graphics and ...

    https://www.gamedev.net/forums/topic/578682-xnahlsltransforming-ray-to-object-space/4687277/
    So in my XNA application instead of passing through the objects world matrix I invert it and pass that through like this: Matrix world = Matrix.Invert (rayOccluder.World); I'm using a texture to hold all my object information, the world matrix takes up 4 pixels in it, I know this part is working as my cheat method worked fine.

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